资源列表
D3D-TileDemo-Examples
- D3D TileDemo的例子 用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also compiles with Visual C++ 6, but
Unity3DHelpFile
- Unity3D中文帮助文档,是脚本帮助文档。希望大家有需要-Unity3D help
pro
- 游戏奖池计算,非常重要的算法哦。 如果概率是5 ,也就是说100个编号1-100的球,其中有5个编号对应的是红色,其余对应的白色,那么任选一个编号,为红的概率是5 。-Game prize pool, very important algorithms Oh. ' If the probability is 5 , that is 100 No. 1-100 balls, including five numbers correspond to the red, the rest of t
JavaGameSource
- 包含很多java SE android 的游戏开发代码以及现成的游戏代码 比如 星际争霸 超级马力 Java版推箱 EpicStubbleMan RSLGWar DreadMaze2 TDGame Warcraft_Remake Wumplus DreadMaze2等等 -Super Ma Liyuan code enables more convenient for users to write java program
MU_EncDecs6
- Muencode season 6 ep 3
Code-Listing-8.1---Text-Files
- Game engine with directX programming source - Text files
Code-Listing-7.2---Vector3-Operator-Overloads
- Game engine with directX programming source - Vector3 operation overload
Code-Listing-7.1---Vector3
- Game engine with directX programming source - Vector3
Code-Listing-5.1---RPG
- Game engine with directX programming source - RPG
Code-Listing-4.1---Dynamic-Memory
- Source code for DirectX projects - Dynamic memory
U3d-GeneralAni
- U3d-不同体形角色共用一个动画,剔除位移只计算骨骼旋转-The role shared a U3d-different shape Animation eliminate displacement only calculate bone rotation
U3d-PrefabPointAffector
- u3d 粒子向物体匀速接近,需在场景中选择物体,需填写接近速度-u3d particles uniform close to the subject, you need to select the objects in the scene, and the need to fill nearly the speed