资源列表
23456
- 非常好的推箱子游戏,功能齐全,值得下载学习-Sokoban game very good, full-featured, it is worth learning download
GAMES
- 香港“系咪小儿科”VB简版。可以自编题目.-Hong Kong s "Department of Pediatrics microphone" VB version.Topics can be self
escapse
- 这是基于java平台的飞机打子弹的游戏,这个游戏非常经典,源码程序-This is a java-based platform game bullets hit the aircraft, the game is a classic source program
game
- 内有 画图板 俄罗斯 mp3 ipmessager Image Viewer netsend2等等 源码 小程序打包了 下了不后悔-Russia drawing board, there are mp3 ipmessager Image Viewer netsend2 source applets and so on the package has no regrets
lianliankan
- 一个连连看的代码,我把它的代码写了出来,请多支持!-A Lianliankan code, the code I write it out, please support!
NumbersExchange
- 游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换, 当排列成1 2 3 则游戏胜利 4 5 6 7 8 -Numbers exchange
gane
- 系统会随机产生1个各位互相不相同的4位数,然后你有 10 次机会去猜, 每一次猜测后系统会自动的给出提示----离答案的差距. -Will be randomly generated each one that is not the same 4-digit, and then you have the opportunity to em guessing 10 times, each time the system will automatically guess the answer fr
pygame-snake
- 用python编写的贪食蛇游戏,内附详细代码注释-snake game prepared using python game code containing detailed Notes
PaShan_DOS
- 这是一款用C++写的运行于DOS的小游戏,游戏名叫中国爬山:“山下的人上不去,山上的人下不来”!学习代码是重要的,休闲时候也不要忘记研究一下游戏源码哦。-This is a C++ to write with running the game in DOS, the game known as the Chinese mountaineering: " The people do not Yamashita, the hill people下不来" ! Learning the
mario
- 以前曾发过C++版的超级玛丽,经过近段时间的完善,本游戏已接近成熟,这是源码和技术文档,希望与喜欢C++游戏编程的朋友一起切磋学习。源码包中有已经导出生成的EXE可执行文件以及全部源代码还有一个DOC技术文档。-Previously issued C++ version of the super-Mary, through the perfect Recently, the game is close to maturity, which is source code and technical
c_txz_src
- 用纯C语言写的一个推箱子游戏,运行于CMD环境(DOS)下,通过这个游戏你可以学到很多汇编底层的东西,涉及到软中断、二维数组、键盘操作以及图形化函数等方面的知识,还可以掌握显示器中断寄存器的设置、二维数组及结构体的定义、键盘键值的获娶图形下光标的显示与定位等,不要小看它哦! -Pure C language used to write a Sokoban game, running on the CMD environment (DOS), through the game you can le
game
- 滑块游戏,用鼠标拖动滑块在白色区域内移动,碰到边框就输了,简直有点太简单,就当学习了,在VC6下编译通过,这个游戏只是实现了一个主体功能模块,并不是一个完整的游戏。-Slider games, use the mouse to drag the slider mobile in the white area, encounter on the lost frame is simply a bit too simple, we would be learning in the compiler u