资源列表
GameServer
- 这个是斗地主的游戏,还没有全部完成,希望多多指教-this is a game, has completed the hope that the exhibitions
GameCard
- 这个是斗地主的游戏,还没有全部完成,希望多多指教-this is a game, has completed the hope that the exhibitions
test
- 这个是斗地主的游戏,还没有全部完成,希望多多指教-this is a game, has completed the hope that the exhibitions
桌球的游戏
- 这个是桌球的游戏,还没有全部完成,希望多多指教,改进之后的版本-This is a snooker game, has completed the hope that the exhibitions, improved version after
src
- 这是几个游泳的测试程序,都是些基础的东西,有带学习 -This is a swim test procedure are some basic things, the learning
chinachess
- 棋盘信息无疑会快于90个字节的棋盘,但这并不意味着所有的运算和操作都会更快。使用32个字节的数据表示,程序员在确定一个棋子的位置时往往需要增加额外的移位操作以取出一个字节中含有的两个坐标信息。2.2 比特棋盘(BitBoards)随着计算机存储能力的大幅提高,棋盘表示的空间需求往往已不是设计人员最为关注的问题。-chessboard information will undoubtedly faster than 90 bytes of chessboard. But this does not
cgame
- 此为学习c语言,参考小程序,包含了图片的读入。-this as a learning c language, a small reference procedures, including pictures of Reading income.
PING
- 在线PING 在线PING 在线PING -online PING PING Online Online PING PING online Online online PING PING PING Online Online Online PING PING PING online
THS2
- tubro c 下编辑的贪吃蛇游戏,需要在tc环境下运行-tubro c editorial under the huge memory games, the need to run under tc
对马踏棋盘的一点研究
- /*本人先后编了两次,第二次进行了改进。改进的思想主要是注意到棋盘上每一点的下一可到达点的个数 (下称为权值)不同,对于可到达点较少(权值小)的点应该先跳上去,这样后来跳的点可跳的方向就比 较多,回溯的现象就比较少,这样就可以大幅度提高速度*/-/ * I have compiled twice, the second time for improvements. Improved thinking is that every point on the chessboard of t
gnuboy-1.0.3run
- gnuboy source code: 任天堂gameboy游戏模拟器源码,linux环境-gnuboy source code : Nintendo gameboy game simulator source code, linux environment
0.SNAKE
- 贪吃蛇--纯粹的结构化思想,在turboc2.0编译器下实现,初学者看看回有点收获.