资源列表
LED
- 这是介绍LED很好的资料,适合做LED开发和利用的工程人员,介绍LED的原理和构造。-This is to introduce the LED very good information, suitable for LED development and utilization of engineering personnel to introduce the principles and structure LED.
clock
- 利用8051单片机写的数字钟程序,显示采用了数码管,有校时的功能。-Digital clock written in 8051, showing the digital control, and school functions.
Embedded_Web.zip
- 本附件为嵌入式Web的相关资料,包括嵌入式Web所用到的网络芯片(Silicon Lab的CP2200或Microchip的ENC28J60),和外围MCU等等的资料,和相关的源码。 有兴趣的朋友也可以动手做一下,主控可以是8051或ARM。实现起来比较简单。 ,The attachment for the embedded Web-related information, including the use of embedded Web network chip (Silicon Lab
OpenM
- 用IAR开发环境写的STM32基本外设功能的实现,是初学者入手的好帮手!-With the development environment of STM32 IAR write the realization of the function of the basic peripherals, is a beginner of good helper of!
singlechip_applications_3
- 单片机应用技术选编3,有大量关于51、avr、pic等多种单片机实例-Selected 3 single-chip applications, a large number of on 51, avr, pic, etc. Examples of a variety of single-chip
基于CC2530气象环境数据采集
- 基于CC2530、MQTT、Arduino技术对气象环境数据采集以及上传
ps2_key_dds_50M
- 利用xilinx开发板,使用嵌入式系统,编写的ps2键盘和利用dds原理产生正弦波的程序-Using xilinx development board, the use of embedded systems, the preparation of the ps2 keyboard and use the procedures dds elements of the sine wave
S02_CH05_UBOOT
- 利于vivado的sdk环境实现uboot的编译-Conducive to vivado sdk environment uboot compiler
UBOOT
- SD 卡下 UBOOT 的制作和编程 QSPI FLASH,以防程序就容易丢失(SD card UBOOT production and programming QSPI FLASH, in order to prevent the program is easy to lose)
lwip
- FREERTOS+的官方移植文档,以及lwip相关文档-FREERTOS official documents, as well as the lwip related documents
STM32-V3.5-SDPFATFS0.09PUCGUI3.98
- 基于STM32F103ZET6 的神舟III号开发板的 SD+ FATFS+UCGUI3.98 IAR EWARM 6.1工程 基于官方3.5库-Based on STM32F103ZET6 the Shenzhou III development board SD+ FATFS+ UCGUI3.98 IAR EWARM 6.1 works based on the official 3.5 library
SDK_D3DM_WINDOWSMOBILE5_POCKETPC_ARMV4I_FIXED_2.00
- Direct3D Mobile SDK 需要PowerVR支持的平台-The PowerVR Direct3D Mobile SDK provides a set of documentation, source code and utilities that help developers create applications using the Direct3D Mobile graphics library on PowerVR platforms. The remainder of t