资源列表
WaterMark2
- 简单的LSB算法嵌入,包括图像的正常显示,gdal读写tif图像(Simple LSB algorithm embedded, including the normal image display, GDAL read and write TIF images)
DCT-VC-master
- 利用DCT变换实现图像的加解密,包括基本的界面和文件读写(Using DCT transform to achieve image encryption and decryption, including the basic interface and file read and write)
smallOpenGL
- 使用VC++新建控制台程序输出直线,三角,圆,多边形和圆锥(Using VC++ to create a new console program, output lines, triangles, circles, polygons and cones)
读取截面尺寸及钢筋布置
- 利用该程序可读取某一钢筋混凝土构件截面尺寸及钢筋布置情况(The program can be used to read the section size and reinforcement layout of a reinforced concrete member)
钢管混凝土本构关系的数值计算
- 利用该程序可以将钢管混凝土的本构关系与实际工况相结合,进行精确计算(By using this program, the constitutive relation of concrete filled steel tube can be combined with the actual working condition, and the accurate calculation can be carried out)
隔热型材面域并集计算源文件
- VB画图源代码测试码VB连接CAD画图。(VB drawing source code, test code VB connection, CAD drawing)
MAD_index_2011_10_07
- 图像质量评价指标MAD用于评价图像质量的好坏,与RMSE类似(Image quality evaluation index MAD)
RayTrace-master
- 提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲
NonMaximalSuppression
- 边缘提取的必经一步,经典的nonmaximal suppression(a must step of edge extraction , classic nonmaximal suppression)
MCWNNM_ICCV2017-master
- MCWNNM,多通道加权核范数;加权核范数可用于处理颜色图像、能谱图像的去噪。(MCWNNM, multi channel weighted kernel norm, weighted kernel norm can be used to deal with color images and denoising of energy spectrum images.)
NLR_MRF
- 非局部马尔科夫随机场,用于自然图像的去噪,效果非常好,推荐大家使用(Non local Markov random field, for natural image denoising, the effect is very good, recommended for you to use)
SeetaFacesTest
- 基于seetaface,opencv,vs2015的人脸识别源码(Face recognition source code based on seetaface, opencv, vs2015)