资源列表
二维小波变换
- 关于二维小波变换的程序 [精华] 说明:此算法重在概念,速度并不是很快。因为FOR循环的缘故。此程序从循环矩阵的观点出发,把圆周卷积和快速幅里叶变换建立了联系。实现了分解和无失真重构。它只做了一层分解,即将256x256图形分解成为64x64的四个图形,避免了使用WKEEP()的困惑。主要思想为用小波滤波器族构造正交阵W,变换写为B=W*A*W ,反变换为:A=W *A*W,这与所有正交变换无异。W为循环正交矩阵,因此可用FFT实现快速运算,难点就在重构矩阵上。若用矩阵概念明确,一个
任意平面的裁切0.2
- 基于vtk的三维重构与裁切: 1.16位非压缩位图的读取与设置. 2.图像数据载入映射器 3.裁切平面的设置 4.边界的设置与显示 5.三维重构 注:需安装vtk4.0以上版本-It s about 3D reconstruct and clip based on VTK including reading and configration of 16 bits non_contracted bitmaps,the mapper for image data loadin
俄罗斯方块游戏
- 利用OPENGL编程开发的俄罗斯方块游戏,该游戏的玩法与玩的一般的俄罗斯方块没有区别-use the OpenGL programming Tetris game, the rules of the game to play with the general made no distinction between the Russian ideographic
三维台球游戏
- 利用OPENGL开发的一个三维台球游戏,程序中包括球与球间的碰撞检测-use OpenGL 3D developed a billiards game, procedures, including ball and the ball Collision Detection
波浪动态
- 利用OPENGL编写了一个海面波浪模拟的程序,同时对海面图像的纹理数据进行动态变还,具有较好的视觉效果-use OpenGL prepared a sea wave simulation procedure, and the image of the surface texture data dynamically change also has better visual effects
云彩动态
- 采用OPENGL开发一个动态云彩模拟的实例,且对云彩纹理数据进行动态变换-use OpenGL development of a dynamic simulation examples clouds and clouds of texture data dynamically transform
现场总线开放的网络化控制系统
- 现场总线技术文档及其详细说明,本文转载,未经原作者许可,不得用于商业及其他用途-fieldbus technical documentation and detail, the paper reprinted, without permission from the original author, and may not be used for commercial and other uses
算法游戏实例
- 这里面有几个算法游戏实例,包括多边形游戏,装载问题, 单源路径等,都是比较经典的算法-this algorithm, there are several examples of games, including polygon game, loading problems, such as single-source path, which is a more classical algorithm
WALSHC
- Walsh transform algorithms come from http://www.programmersheaven.com/
FFT4
- This program produces a Frequency Domain display from the Time Domain data input using the Fast Fourier Transform. -This program produces a Frequency Domain display from the Time Domain data input using the Fast Fourier Transform.
VC去除椒盐噪声
- 一个去除椒盐噪声的图像处理程序,采用了中值滤波,效果很不错-a noise image-processing program, using a median filter, the effect is very good
基于小波变换的边缘提取程序
- 一个基于小波变换的边缘提取程序,用matlab实现,速度块,很不错。-one based on wavelet transform edge extraction procedures used Matlab to achieve speed block, very good.