资源列表
BmpProc定义
- BMP位图处理类定义头文件,注意:类CBmpProc是从CBitmap类公有继承而来的,但最好不要使用类CBitmap中的函数!如果使用了(尤其是读入或创建型的函数),则就不要再使用CBmpProc类中的函数,以免混乱。-from Bitmap class definition files, Note : Class CBmpProc from CBitmap category inherited from the public, it is best not to use the catego
OpenGL动画演示(包含代码)
- 包含魔幻、膨胀球体、瀑布、数字世界、水波模拟、效果综合、算法集合7个演示,并富有源代码-contains magic and inflating ball, waterfalls and the digital world, the wave simulation, integrated effects, the algorithm set seven presentations, and rich source code
minigui_src
- MINIGUI在44b0上使用的例子,是学习嵌入式系统图形界面编成的绝好例子,拿来大家分享-MINIGUI 44b0 used in the example is the study of Embedded System graphical interface into the excellent examples, we used to share
80例上手Delphi7编程_06图形图像多媒体
- 《80例上手Delphi7编程_06图形图像多媒体》书附盘。包括镜框、渐变色、动画、艺术字等图像处理示例。-"80 cases easily Delphi7 programming _06 imagery multimedia" book with CD. Including the frame, graded color, animation, art images, such as word processing examples.
3分形建立实体模型
- 用分形几何来实现实体模型构造,建立分形树-use fractal geometry to achieve solid model structure, the establishment of fractal tree
5细分
- 用Doo-Subin模型来实现棱角物体的光滑渐变-used Doo-Subin model to achieve the smooth angular objects Gradualism
2反混淆
- 如何消除图形中的走样(曲线拐角处的锯齿效果)-how to eliminate the aliasing graphics (curve corner of the sawtooth effect)
4纹理
- 纹理映射的简单例子,把一幅画映射到一个圆柱体上-texture mapping simple example, a painting of a map on the cylinder
1画贝塞尔曲线
- 给定条件的贝塞尔曲线画法,按照图形学书上的算法实现-to the conditions set forth in the Bessel curve method of painting, according to the book Graphics Algorithms
mpeg4encsrc
- mpeg4编码库源代码,很好的MPEG库文件,能实用,解决很多实在的问题-mpeg4 encoding for the source code for MPEG good, practical can solve many real problems
三维球转动
- 这是一款可以实现三维球体的软件,它可以实现球体转动,光照效果等功能-This is a three-dimensional sphere can be achieved in software, it can be achieved ball rotation, such as functional lighting effect
jpeglib
- JPEG图象处理程序,用来解码JPEG文件,编码程序,实际应用的文件 -JPEG image processing procedures used to decode JPEG files, coding procedures, the actual application document