资源列表
wm3two
- 将相同尺寸的灰度图象和2值图像进行2级小波分解,在前者的细节子带嵌入分解后的2值图像的数字水印程序-of the same size and gray-scale image of two binary images for two wavelet decomposition, details of the former subband decomposition embedded value after the two images of digital watermarking proced
wmlow
- 基于一级小波变换的将2值图像嵌入宿主图像低频子带的水印嵌入及提取算法-based on a wavelet transform the image of two images embedded host low-frequency band and the embedded watermark extraction algorithm
yasuoshuiyin
- 将基于小波变换的嵌入水印后的宿主图像进行压缩处理再提取灰度水印。-will be based on the wavelet transform the embedded watermark image of the host compressed again from Gray watermark.
wm_noise
- 将基于小波变换的水印嵌入后的宿主图像加噪处理再提取灰度水印。-will be based on the wavelet transform the watermark embedded in the host Image Noise from Gray again watermark.
OpenGLSence
- 一个简单的基于OpenGL的场景漫游的代码-a simple OpenGL-based code Walkthrough
movementcheck
- 一个图像处理中的关于运动检测的源程序代码。-an image processing for motion detection of the source code.
041120626
- 可以绘制图形,对图像进行编辑,对图像进行边缘检测、中值滤波,去噪等。 -mapped graphics, image editing, image of edge detection, filtering, such as denoising.
sgi-src
- nate robins在SGI时写的OpenGL代码,介绍OpenGL的一些基础,对于初学者很有帮助-had written in SGI OpenGL code, OpenGL introduced some basic, useful for beginners
ImageRender
- 一个关于图像处理中图像着色复原的源程代码。-image processing on an image rendering recovery-source code.
tutors-src
- Nate Robins写的OpenGL教程,涉及了OpenGL的几个基本方面,适合初学者学习-Nate Robins wrote OpenGL Directory the OpenGL involved in several fundamental aspects, for beginners to learn
SIGGRAPH-97-Course-Notes-Overlays&Underlays
- Nate Robins教程之Overlays&Underlays Overlays and underlays are often used in applications for rendering above (or below) the main OpenGL context. Setup and use of overlays and underlays is discussed below.-Nate Robins Guide Zhi Overlays
DrawJinganshi
- 设计实现直线的DDA算法或BRESENHAM算法,并在此基础上进行下面的实验: 绘制金刚石图案 -Design linear algorithms or DDA BRESENHAM algorithm, and on this basis for the following experiments : Drawing diamond logo