资源列表
kmeansjulei
- 这是用VC++编写的K_means 聚类算法的程序,详细的运行说明在文件夹的文本说明里!-This is the preparation of the VC K_means clustering algorithm procedures, a detailed statement of the operation folder notes to the text!
ShadersShadowMappingPCF_GL
- 实时动态光影效果.用OPENGL实现.非常的酷-real-time dynamic lighting effects. Using OpenGL. Very Cool
bloddd_skeleton
- 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。 -this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to
HeightMap5_GL
- 动态地图显示,使用OPENGL实时显示动态山脉-dynamic maps indicated that the use of real-time display OpenGL dynamic range
常用图像处理
- 本程序集成了很多常用的2D图像处理的算法及功能,希望能帮您抛砖引玉-this program integrates many common 2D image processing algorithms and features that can help you something
图像的颜色处理
- 这个源程序提供了一些用于图像的颜色处理的功能,是基于真彩色图像作的处理,一般的灰度图也是转换为真彩色后作的处理,最后再返转为灰度图。-provided the source for some of the color image processing functions, is based on the true color images for processing, general also converted to grayscale color after the treatment,
ideal_image_exert
- 本人用两个星期编写的用于生产非理想边缘图像的程序,即非二阶边缘模型。该程序可以用于模拟实际图像中灰度平均效益。通过修改参数值可以得到不同效果的模拟图。常用于各种仿真验证。-I spent two weeks in preparation for the production of non-ideal images on the edge, the edge-second model. The procedure can be used to simulate the actual average
ipl98_v2.20
- Image Process Lib98 Version 2.20
634649Fractal_wavelet
- 小波变换实现分形,很好的一个小波变换程序-wavelet transform fractal, a good wavelet transform procedures
log_images
- 包括锐化、平滑、LOG滤波器提取边缘 数学形态学的腐蚀、膨胀、骨架化、开闭运算 以及分形方法画树木和树叶 包括源代码、3篇文档和可执行程序 -including sharpening, smooth, LOG filter from the brink of mathematical morphology corrosion, swelling, skeleton, opening and closing operations and fractal approach p
binary-trans
- 一个二值化的简单工程,初学者可以参考,真的不错哦-a value of two simple, beginners can refer to, oh really good
shuzituxiangjingdiananli
- 数字图像识别技术典型案例,我把这本书上的工程打包了,大家可以看看哦-Digital Image Recognition Technology typical case, I see this book on the package works, we can see oh