资源列表
three-dimensional-graphics
- 在Matlab编程环境下进行三维实体的绘制,给出了四个实例-three dimensional graphics rendering with Matlab
Vega-Prime-book
- Vega Prime全面教程 - 三维视景仿真(VP工作流程,ACF文件总体结构,创建场景,函数介绍 )
birdseye
- osg例子,利用摄像机camera实现鸟瞰图效果-example of osg
normal_estimation
- 估计一个点云数据的表面法线,表面法线是几何体表面的重要属性。-A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
voxel_grid
- 体素化(Voxelization)是将物体的几何形式表示转换成最接近该物体的体素表示形式,产生体数据集,其不仅包含模型的表面信息,而且能描述模型的内部属性。-Voxelization (Voxelization) is the geometric form of the object representation into the closest voxel representation of the object to produce volumetric data set, which in
vtkdem
- 通过vtk,c程序实现地形断层读入,并显示出结果,实现交互-By vtk, c program reads Terrain faults, and displays the results, interact
OpenSceneGraph-3.2.0
- openscenegraph源码,是OSG开发必须-openscenegraph CODE,it is necessary for OSG
nonrigidICP
- 非刚性ICP 三维网格模型的配准计算,使用径向基函数计算局部变形-non rigid ICP
7001main-arm
- 机械臂工程图,3D图纸,soildworks可以打开-The mechanical arm of engineering drawing
Mesh-to-Terrain
- Unity3D地形转换插件,包含所有源码,用于将Mesh转换为Unity3D地形-Unity3D terrain conversion code for converting objects to Unity3D terrain
volvis2001
- vc6.0实现三维数据的体绘制,所用是经典的光线追踪法,效果可以。-Devoted to OpenGL programming techniques. In order to combine the vc6.0 achieve volume rendering three-dimensional data, the use of a classic ray tracing method, the effect can be.
bp-vision1
- 置信传播立体匹配算法,亲测可用,很成熟的东西-Belief propagation stereo matching algorithm