资源列表
GxbOpengl5
- 本程序实现了利用OpenGL来绘制三维场景,场景可以进行远、近距离的查看,可以切换目标形状等。-realized by the use of OpenGL to draw 3D scene, the scene can be far, close to the Show, can switch targets shape.
arm1
- 手臂模型a,s,z,e ,A,S,Z,E可以旋转手臂关节 -arm a model, s, z, e, A, S, Z, E can rotating arm joints
shadows
- 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
Collision-Detection
- 碰撞检测的程序,你可以从中了解到物体的碰撞产生的效果。程序给出了详细的解释说明。-collision detection procedures, you will be able to understand that objects have the effect of collisions. Procedures are given a detailed explanation.
viewing
- 基于VC和OpenGL的三维场景漫游, 可以前后左右移动,用方向键和鼠标控制-based VC and the OpenGL 3D roaming around can move around using the direction keys and mouse control
sphere1
- 用Opengl编的地球,有光照,纹理,大小变换-with Opengl series of the Earth, light, texture, size Transform
Integrating_csharp_and_OpenGL
- 一个在C#中调用OpenGL的例子,大家可以为快速开发三维方面的场景时得到一个参考-1 in C# Calling OpenGL examples, we can for the rapid development of 3-D scenes to be a reference
opengl_3d_maze
- 此程序采用 opengl 结合图结构实现了3d迷宫的绘制,具有参考意义-procedure used opengl graph structure to achieve a maze of 3d rendering, with the reference value
codeguru-opengl
- 一个模拟地形的仿真,是用vc++ opengl弄的.感觉很有意思请大家积极下载-terrain simulation of a simulation, is the vc opengl get. The feeling is very positive interesting Please download
3d_brige
- 介绍一个使用OPENGL生成3D彩虹,生成发光和消失-introduced a generation to use OpenGL 3D rainbow, generating light and disappear
OpenGL_3d_terrain
- 本程序是用OpenGL实现三维逼真三维地形的模拟,也可以用本例作为模板实现其他的程序。
3D_screen_OpenGL
- 本程序主要介绍基于OPENGL实现了一个特殊的屏幕保护程序,在图形绘制部分主要介绍了动物的飞行过程。-introduces the procedures based on OpenGL a special screen saver, the graphic on the main part of the animal's flight.