资源列表
MATLABIMAGE
- matlab的图像处理第二版 不错的资源,代码可以用经过测试好用。-matlab image processing second edition of a good resource, the code has been tested and easy to use
release-1_7_0
- QGIS 1.7.0 源码,不包括build,需要自行cmake-QGIS 1.7.0 source does not include build, need self-cmake
learningopencv
- learning opencv。本站前面上传的几本都只是有这本书的pdf版本。我这次上传的不光是书而且包含书所配套的代码。书和代码一网打尽,方便大家学习!-learning opencv. From the only site in front of this there is the pdf version of this book. I uploaded this book not only contains the book and the supporting code. U.S. St
siftdavidlowe
- 这是sift算法的创始人David Lowe的所有文章,很有用哦-This is the paper writed by David Lowe who introduced the sift 。
fishEyeDemo
- 鱼眼拍摄照片处理程序,全景纠正,使用opencv实现;-Fish- eye photo processing program, perspective correction, using opencv implementation
exa2.9
- 这是OpenCv的从摄像头读入数据的程序,其实程序中的capture结构初始化后,从视频文件或者摄像设备读入图像没有区别。-This is OpenCv the data read from the camera program, in fact, the capture structure of the program is initialized, the video file or video equipment from the read image is no different.
zzl
- 在关于压缩感知的一些资料,主要是小波方法对图象以及一维信号的压缩感知,其中包括著名的沙威博士后(香港中文大学)个人程序-In some of the information on compressed sensing, the main image and the wavelet method is a one-dimensional signal compression perception, including the famous Javert postdoctoral (Chinese
改进svm
- phog方法提取图像特征,svm支持向量机进行分类,分别有GA遗传算法和PSO粒子群优化算法进行寻优。(Phog method extracted image features, SVM support vector machine classification, respectively, GA genetic algorithm and PSO particle swarm optimization algorithm for optimization.)
exa2
- 这是Opencv的视频播放的程序,实现了将每帧RGB图像转化为HSV图像,最终视屏每幅图像都是HSV各式的。-This is a video playback program Opencv realize each image frame into HSV RGB images, each image is the final screen a variety of HSV.
vrml20
- VRML学习书籍的电子扫描档,包含整本书籍,为需要学习虚拟现实的朋友提供指导。-Electronic scanning of books to learn VRML file containing the entire book for a friend to learn virtual reality to provide guidance.
saliency
- GBVS显著区域的提取和显示,包含主程序和各个函数文件-GBVS u663E u8457 u533A u57DF u7684 u63D0 u53D6 u548C u663E u793A
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)