资源列表
xintaxue
- 这个程是对图像进行膨胀腐蚀的操作,很好的学习材料,完整的源代码
tuxiangfenge
- 数字图像的边缘检测是图像分割、目标区域的识别、区域形状提取等图像分析领域十分重要的基础,很实用,直接使用就可以了。
PRINT_C39
- 使用图形方法显示打印条形码 语言:C++ Builder 扩充:可编程连接数据库实现连续自动生成
pccode_2006910124551680
- 二维图像的三维显示。读入计算机中的任意bmp格式的图像,将其转换成三维图形并显示
moshi
- 模式识别和机器视觉,用VC++开发,好东西,供你参考
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The e
3DLensFlareWithOcclusionTesting
- 3D Lens Flare With Occlusion Testing Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this
smooth
- openGL光滑渲染abcdefghijk
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
vcblood
- vc 细胞识别统计系统源代码,图像统计识别的例子,还有一些常见的图像处理算法。
guangdechuanbo
- 一束光通过一个透明圆柱体,圆柱后有一个屏幕,程序最终反映屏幕上的 图象随圆柱半径的变化而变化。其中光强分布是采用相干叠加原理,因为其中采 样点数目不足,所以光强分布的结果和真实的有一定差距。增加采样点数目和改 变采样点范围能够改善输出光强的结果逼真程度。
ColorProcess
- 关于图像处理的颜色变化的源码程序。用VC++编的,好不容易下来的