资源列表
20054179
- 包括Polygonal Approximations,Signatures,The Skeleton of a Region-including Bayesian, Signatures, The Skeleton of a Region
graybmp
- 将位图文件的图片通过改变像素值变成灰色图片。-will Bitmap File Photo by changing the pixel values into gray pictures.
MATLAB6p5
- 基于RobertCross,Sobel等算子的边缘检测
OpenGLFOVC
- 这是一个关于怎么实现opengl开发在vc当中-This is a realization of how opengl development in which vc
glspec13
- 这是一个很好的规范文章关于opengl,看看吧-This is a very good article on opengl norms, let's see it
glspec14
- 这一个个很有用的规范电子书,关于opengl的-All these very useful in regulating e-books, on the opengl
glspec121
- 这一个个很有用的规范电子书,关于opengl的-All these very useful in regulating e-books, on the opengl
Polygon
- 为了pudn,我平了两个多边形求交,用Visual C++写的,适合懂MFC的人,感觉写得还不错,
back_up_wrapping_10_25
- opengl三维图象设计,有一个平面,可以根据鼠标自动变换-opengl 3D image design, and a plane that can be automatically transform mouse
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
3DOscillatingRipple
- 模拟水波纹的代码,使用Circle函数 -simulation code corrugated water, the use of function Circle