资源列表
A01_OpenGL的程序框架
- opengl 编程的基本框架之二,送给出学opengl得人-opengl programming the basic framework of two, gave up the right people learn opengl
A00_学OpenGL编3D游戏
- 3D编程 用opengl编程时的最近本框架,适合刚学图形变成的人学习,有助于理解编成原理-3D programming using opengl programming at the last of this framework, just learning to fit into graphics learning from the people, help understanding into Principle
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
java特效-闪电中的城市
- 用java制作的特效,模拟一个在闪电中的城市,效果逼真,是java特效制作的范本. -with production effects, a simulated lightning in the city, lifelike rendering of java model.
times
- 功能概述: 提供一个时间序列的分析插件,只需要提供时间轴和数值轴,就可以进行相关的可视化分析计算。 接口要求: 利用TeeChart为主要平台构建,支持WebService,支持ActiveX,支持OLE Automation。 所有数值序列采用数组存储,独立于数据库,支持数据的转入转出,支持文本和XML等格式导入导出 图像支持矢量输出,支持多种文件格式输出,支持Stream方式输出图像。 序列数据源(含中间序列)支持交互修改. 基于年序列的频率分析见单独的频率分析插件Hfre
ImageEye图像浏览器
- 采用Cximage类编写的图像浏览程序,可以支持bmp,jpg,png,jif,pcx等文件格式的图像。-used Cximage category View images prepared by the procedures, can support bmp, jpg, png, jif, ai file formats such as images.
小波变换学习指南
- 小波变换学习的绝好资料,,不同于一般的数学抽象推导,一定要看看.我看了以后收获非常大-Exellent material for wavelet study. It is different from general mathematical calculations. You should read it. I benefit a lot from reading it.
Opengl sample
- 这个是使用VC实现的OPENGL建模,并实时渲染的好实例。其中包含全部源代码和实例。其功能类似3DMAX,可以建立各种模型和贴图。-this is the use of the VC OpenGL modeling, and real-time rendering a good example. Which includes all source code and examples. 3DMAX similar functions, the establishment of various mo
polygonclip_demo
- Polygon clipping is one of those humble tasks computers do all the time. It s a basic operation in creating graphic output of all kinds. There are several well-known polygon clipping algorithms, each having its strengths and weaknesses. The oldest on
EasyMap
- 这是我学习 MapObjects 时所编写的代码,具有一定的参考价值!-MapObjects study prepared by the code, with some reference value!
MISSILETEST1
- 基于VC的OPENGL三维动画方真及场景漫游系统的实现,详细介绍开发过程-VC-based OpenGL 3D animation side really Walkthrough system and the realization of the development process in detail
GLSelection
- 在Visual C++环境下,利用OpenGL编写的图形拾取例子。-in Visual C circumstances, the use of OpenGL graphics prepared by picking examples.