资源列表
灰度均衡
- 能够对图象进行灰度均衡VC++算法子程序-right image to gray balance VC algorithm Subroutine
一种二值水印嵌入的方法
- 一种二值水印嵌入的方法,个人编写的,里面还有ppt,及Arnold置乱算法-a watermark embedded value method, personal preparation, there is also ppt, and Arnold Scrambling Algorithm
裁剪算法源码
- cohen-sutherland线裁减算法实现
200542176571233
- 几何变换,能实现二维图像的平移,旋转和放缩功能。-geometric transformation, 2D images to achieve the translation, rotation and scaling functions.
ex03
- 这个例子是从Allegro V3.12的例程包中移植过来的,原文件为examples\\ex4.c 原作者是Shawn Hargreaves.这个程序示范怎样操作调色板,它把一套同 心的圆画在屏幕上并且通过循环调色板产生奇妙的特效.-this example from the routines Allegro V3.12 package transplant, the original document examples \\ ex4.c Shawn Hargreaves is th
ex09
- 这个程序演示了如何通过加载不同的ICO图标文件制作鼠标动态光标效果-this procedure demonstrated how different loading icon document production ICO mouse cursor dynamic effects
ex11
- 这个程序演示了通过矩形裁剪函数制造百叶窗效果显示位图-demonstration of the process of cutting through the rectangular function manufacture blinds effect Bitmap
ex19
- 这个程序演示用NEO实现高彩模式下的颜色渐变效果-the procedures used to demonstrate NEO high color mode color fading effect
Graph 1
- 程序的目的是要实现动态画出多边形,可以进行移动、旋转、放缩几何变换和动画,并可以填充-procedures are designed to achieve dynamic draw polygons that can be mobile, rotating and scaling geometric transformation and animation, and can be filled
虚拟屏幕
- 介绍了虚拟屏幕技术的原理及实现,附带源代码。是写游戏教好的参考资料-introduced a virtual screen technology and the realization of the principle, the source code attached. The game is to write a good reference
DCT_2D
- DCT_2D Transform 2D DCT变换-DCT_2D Transform 2D DCT
FFT1D
- 图象FFT——1D变换,快速变换针对2D图象-FFT image -- Transform 1D, 2D against rapidly changing images