资源列表
anisodiff3D
- 实现图像的各向异性滤波,能够很好地消除图像中噪声影响和保持图像边界-AnisotroDic Diffusion in Image Processing
Lagrangian
- 流体模拟中SPH方法,介绍详细,资料权威,适合上手。-Fluid simulation in SPH method, introduced in detail, authority, suitable to use.
bmp-TO-yuv
- 实现BMP转yuv的功能,,很实用方便,是在VC++编程环境中开发的,用于实现图片的bmp转换成yuv格式-BMP to yuv functionality, very practical and convenient in VC++ programming environment developed and used to implement the picture bmp convert yuv format
cd2lr
- matlab版本的左右视图合成,也即由原图和深度图生成左图和右图,方便实现DIBR功能,-Matlab version of the left and right view synthesis, that generated the original map and depth map on the left and right, convenience DIBR function
room
- 用CSGL&OpenGL载入数据文件加载房间-Load the data file is loaded room CSGL & OpenGL
suface
- c++实现点到曲面的构建,效果还可以,使用c++6.0进行使用-c++ realize the construction of the point to the surface, the effect can also to use c++6.0 use
Triangle
- directx游戏编程基础 Triangle图形绘制
Raytracer
- 光线追踪源程序,帮助了解光线追踪的基础知识,学习相关算法。-The raytracing source to help understand the basics of ray tracing, learning algorithm.
3D-GAME-PROGRAMMING(PERFECT)
- DirectX游戏编程基础,条理清晰,注释全面。-DirectX game programming foundation, clarity, Notes comprehensive.
MotionExpPf_V1.0
- 用DirectX将bvh文件绘制出来,初级版,功能简单,易于学习-Bvh files with DirectX drawn Starter Edition, features a simple, easy to learn
MotionExpPf_V1.1
- 用DirectX将bvh文件绘制出来,第二版,增加了一些功能,界面友好-Bvh files with DirectX drawn, second edition, with some added features, friendly interface
MotionExpPf_V1.2
- 用DirectX将BVH文件绘制出来,第三版,增加了一些功能,与数据解析-BVH files drawn with DirectX, third edition, an increase of some of the features, and data analysis