资源列表
222
- 基于VTK的读取三维图像,并能查看任意切面-Reads the three-dimensional image, and can view any section
StLViewer
- 读取stl文件,可以看到不同位置的视图,可局部放大图形-Read stl files, you can see the view of the different locations, can be enlarged graphic
dotpointtarget
- SAR 点目标仿真经典 适合初学者学习合成孔径雷达-SAR point target
3ds-
- 开发的小程序,非常不错的效果,希望各位有兴趣,任意下载哦-developed very good results, I hope you are interested, any download Oh
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
OceanSurfaceEffects_Pro
- C# implementation for Unity Pro of ocean renderer based on tessendorfs fft waves
PhillipsOcean
- Unity C# implementation of phillips spectrum ocean waves on the cpu
VoxelTerrain
- C# Unity implementation of voxel landscape with marching cubes
normal_estimation
- 估计一个点云数据的表面法线,表面法线是几何体表面的重要属性。-A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
kdtree_search
- k-d树是一种分割k维数据空间的数据结构。主要应用于多维空间关键数据的搜索-kd tree is a k-dimensional data structure segmentation data space. Mainly used in multi-dimensional space-critical data search
octree_search
- 八叉树(Octree)的定义是:若不为空树的话,树中任一节点的子节点恰好只会有八个,或零个,也就是子节点不会有0与8以外的数目。-Definition octree (Octree) is: If the tree is empty, then any tree node s children will have exactly eight, or zero, that is, the number of child nodes 0 and 8 will not have outside.
voxel_grid
- 体素化(Voxelization)是将物体的几何形式表示转换成最接近该物体的体素表示形式,产生体数据集,其不仅包含模型的表面信息,而且能描述模型的内部属性。-Voxelization (Voxelization) is the geometric form of the object representation into the closest voxel representation of the object to produce volumetric data set, which in