资源列表
OpenSceneGraph-3.2.0
- openscenegraph源码,是OSG开发必须-openscenegraph CODE,it is necessary for OSG
test3
- Open_GL的小程序,实现了人机互动 放大缩小 改变视角等功能-Open_GL small program to achieve human-computer interaction zoom function to change the viewing angle
DigitalEarth
- osgearth 矢量数据处理包含国际线和省级线-Osgearth vector data processing includes international line and provincial line
gearModeling
- OpenGL和C++编写的动态齿轮~~~~~有兴趣的可以下载运行-The dynamic gear use OpenGL and C++. You can download and run if you are interested in it.
SpeedTree51
- Speedtree SDK v.5.1 for real time renderer trees end gra-Speedtree SDK v.5.1 for real time renderer trees end grass
pxtask
- pxtask - NVIDIA PhysX 3.3.3 release source code for direct GPU for NVidia cards
ModelEarth
- 3D地球模型,可以随意改变三角形数量,还能体现海拔高度差-3D earth model, can change number of trangular.
RenderNefertiti
- 3D模型,可以体现光影和纹理识别,可以体现光照在不平整表面的效果-3D MODEL for texture
3D-Reconstruction
- 3d重建,是计算机视觉中的一块内容。将图片在三维坐标中重新建立的代码。-3D Reconstruction
nonrigidICP
- 非刚性ICP 三维网格模型的配准计算,使用径向基函数计算局部变形-non rigid ICP
stack-implemetation-using-three-js
- stack array implementation using three js
GRAPHE3
- draw three dimensions graph