资源列表
calibration
- 极易入手的单目标定,程序规范,适合初学者。-easy to use cpp of calibration.
dianyun_select
- 基于PCL的点云点选与显示主程序,基于点云库实现-Based on the PCL point cloud point selection and display the main program, based on point cloud library implementation
lv_bo
- 基于PCL的点云滤波处理主程序,基于点云库实现,可以进行点云的简化,加速-Based on the PCL point cloud filter processing main program, based on point cloud library implementation, can be point cloud simplification, acceleration
test_peizhun
- 基于PCL的点云配准处理主程序,基于点云库实现,可以进行点云的拼接-PCL-based point cloud registration processing main program, based on point cloud library implementation, you can point cloud of the stitching
sanjiaohua2
- 基于PCL的点云三角化处理主程序,基于点云库实现,可以进行点云多方式显示,面片化操作-Based on the PCL point cloud triangulation processing main program, based on the point cloud library to achieve, you can point cloud multi-way display, dough operation
3DDisplaybyWorldWind
- Java程序,利用WorldWind工具包进行3D地卫系统仿真,可以实现地球自转,卫星绕地球飞行,卫星轨道显示等。-Java program, the use of WorldWind toolkit for 3D defense system simulation, can achieve the Earth s rotation, satellite orbit around the Earth, satellite orbit display.
MESH--SIMPLE
- 针对ply文件格式的网格简化代码实现,简化方法主要是利用二次误差矩阵的方法减少面片数。在vs上执行oglpmesh.dsw文件在视图中添加文件中的自带的ply模型可进行模型简化实现。-The simplification method is to reduce the number of patches by using the quadratic error matrix method. Execute the oglpmesh.dsw file on vs Add the ply model
fresnel_calculate
- 计算菲涅尔透镜面型 -matlab,excel调用- calculation of Fresnel lens surface type-matlab
OpenGL_Lights
- 本人亲自手写的使用OpenGL绘制光源的小程序。通过此程序可以了解到简单的灯光设置要素,属于入门代码。运行前请确认自己配置了OpenGL库。- U672C u4EBA u4EB2 u81EA u624B u5A0B u5A0B u5A0B u5E8 U4E86 u8E3 u5230 u7B80 u5355 u5355 u7254 u7R09 u7R0E u7R0E u8B0E u8B0E u8981 u7D20 uFF0C u5C5E u4
PMP
- 使用结构光投射,用PMP的相位测量方法进行三维测量-Using the structural light projection, the method of measurement of PMP is measured in three dimensions
MyCrust
- 离散点云 重构网格 3D重建 非线性 曲面拟合 -point cloud/ 3D triangle
sphere-motion-interp
- 计算机辅助设计课程project,使用Javascipt和WebGL编写的球面运动的样条插补,使用Three.js最为图形处理库,包括用户输入界面和Canvas两部分,一起上传的还有算法所基于的论文。-Computer-aided design course project, using Javascipt and WebGL, spherical motion spline interpolation, use of Three.js as graphics processing librar