资源列表
ztLODTerrain
- 相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The function is very comprehensive and
NeHe OpenGL中文教程+源代码
- 对于学习OpenGL的人来说,NeHe简直就是我们的指路人,在OpenGL资料相对匮乏的时候,他为我们带来了一部完整的经典教程,非常适合新手学习(For the people who study OpenGL, NeHe is our guide, in the relative lack of OpenGL information, he brought us a complete classic tutorial, very suitable for novices to learn)
fiehaoten
- The Chinese have a comment, understand it, GSM is GMSK modulation signal generation, Including scr ipt files and function files in the form.
3D数学基础
- 3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by
ik_big_drum_01_mpl_a022
- this is only a test file to activate the acc55ount
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)
point3d
- 直接运行TestMyCrust.m, 读取点云txt,或者直接加载mat文件 运行需要几分钟,耐心等待 完成后运行trianglenormal.m, 生成三角面片的法向量 运行完成得到tri.txt(组成三角面片的点的编号信息),trinormal.txt(每个三角面片法向量数值),diandian.txt(每个点云信息) 然后将三个数据当做stl_gen.exe的输入文件,得到trisuface.stl文件(run TestMyCrust.m, read point cloud fil
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)
RubikCube-master
- 用c++和Direct3D写的一个3D三阶魔方(3D Rubik Cube based on C++&Direct3D)
PLCAD
- 将数据转为DXF,供AUTOCAD调用,以前用TBC,目前可以用VB编写(DATA CONVERT TO DXF DRAWING)
UnityEngine.Cloud.Analytics.unitypackage
- UnityEngine.Cloud.Analytics.unitypackage
OSG程序设计教程
- osg基础 包括基础内容 osg的基本使用方法(this is the osg foundation,which is the introduction of the osg for achieving the 3D program.)