资源列表
3dsuanfa
- 三维基本几何变换算法 -Basic geometric transformations of three-dimensional algorithm
publish
- 使用D3D实现的一个简单动画程序,其中一些是自己实现的库函数-D3D implementation using a simple animation program, some of which are their own implementation of the library function
Terrain
- Direct3D游戏开发里的一个简单例子,实现了地形的绘制-Direct3D game development in a simple example of implementation of the terrain rendering
Buoyancy
- Buoyancy algorithm used in Tomb Raider. The algorithm is suited for polyhedra on flat water surfaces.
VolumeRenderCartesian
- 光线投射体绘制源码,用opengl实现,生成的是一个头模型-Ray Casting Volume Rendering source, opengl implementation used to generate a first model
CADOCX
- CAD OCX is ativex for autocad
ex4_pers
- 图形学实验3D图形变换源码。 实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective) 注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source. Implementated orthogonal projection transformation, perspective projection and oblique projection
3Dmin
- 国人自制的3Dmax...可以制作.X文件-Chinese home-made 3Dmax ... can create. X document
3ds_flt
- 三维建模软件creator的一点应用,将max文件转为flt文件,实现实时系统的应用-Creator of three-dimensional modeling software application that will max files to flt file, the application of real-time system implementation
OpenSceneGraph-2.8.0
- OSG2.8版本源代码及开发包,附带大量示例程序,使用VS 2005以上版本可以直接编译。-OSG2.8 version of the source code and development kit
osg-2.4-bin-vc71
- osg-2.4-bin-vc71提供osg2.4的头文件,lib文件,dll文件。-osg-2.4-bin-vc71 provide osg2.4 the header files, lib files, dll files.
examples
- 单文档OSG例子,采用OSG2.6版本,可作为OSG开发模板-Single Document OSG example, using OSG2.6 version, can be used as a template OSG development