资源列表
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)
RubikCube-master
- 用c++和Direct3D写的一个3D三阶魔方(3D Rubik Cube based on C++&Direct3D)
PLCAD
- 将数据转为DXF,供AUTOCAD调用,以前用TBC,目前可以用VB编写(DATA CONVERT TO DXF DRAWING)
UnityEngine.Cloud.Analytics.unitypackage
- UnityEngine.Cloud.Analytics.unitypackage
OSG程序设计教程
- osg基础 包括基础内容 osg的基本使用方法(this is the osg foundation,which is the introduction of the osg for achieving the 3D program.)
4764
- Using common plane wave expansion method, Calculation of growth, entry-level program grains Partially achieved tracking speed iterative relaxation algorithm.
library
- skpviewer做的图书馆模型,可以与unity3D共同开发实现场景漫游,做的粗糙,仅供参考。(Skpviewer library model, can be developed together with the unity3D to achieve the scene roaming, do rough, for reference only.)
[3D数学基础:图形与游戏开发][随书源码]
- 3D mathematical foundation: graphics and game development
sketch_170824boxes
- maze generated by processing
分割代码
- 本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud imag
qhskt
- The signal spectral analysis and filtering, MIMO OFDM matlab simulation, In the MATLAB image texture feature.