资源列表
rendering_original
- 人物运动控制,时间对齐,插值,读取AMC文件,写AMC文件-character animation,time warping,interpolation
SGdemo
- 该程序演示了烁光3D引擎的地形,天空,水面的显示效果.-demonstration of the procedure Shuo-3D engine terrain, the sky, the results showed that the surface.
Java3Dprogrammingpractice
- 都志辉的java3d的源代码不可多得。内容翔实,代码可运行,多多交流啊。-All the source code of Chi Fai' s java3d rare. Informative, the code can run, more exchanges ah.
SkinMesh
- 骨骼动画的引擎部分demo,以及贴图、纹理、基本实现方法
3D-max-model
- 3D学习的模型,能够更快的去学习3Dmax软件,希望能够帮助你-3D model of learning, faster to learning 3Dmax software, want to be able to help you
fmdmon
- c++ about fight gear
dfrt
- 采用定点缓冲的方法来绘制墙、地板、镜子等环境几何对象,其中的立方体对象则利用D3DCreatMeshFVF方法生成网格。-Fixed-point buffer to draw the environment geometric objects such as walls, floors, mirrors, the cube object use D3DCreatMeshFVF method mesh generation.
Harris-Corner
- Harris角点检测的一套完整程序,可能对大家有用-Harris corner detection of a complete set of procedures that may be useful to everyone
双目视觉则三维重建
- 立体视觉 三维重建 重建效果较好 需要调试(Three-dimensional reconstruction of stereo vision)
D3DAPP
- 在Direct3D中,使用深度缓存区(Depth Buffer)来进行消隐处理(隐藏面消除),以确保实体被遮挡的部分不被显示
312312
- 立方体动态隐线算法,mfc实现立方体的动态消隐-Cube dynamic hidden line algorithm
Delaunay
- delaunay三角化实现三角网格剖分,并能够实现3D显示-delaunay triangulation triangular mesh, and 3D display