资源列表
3DMesh_43564
- 三维mesh结构systemc算法,将二维扩充为三维结构,算法独特-3d mesh systemc
Outline-font_OpenGL
- OpenGL实现轮廓文字的显示与旋转.代码包含大量OpenGL的基本操作,有助于提高对OpenGL的理解。-OpenGL outline font display and turn.
3d_demo_WISR
- 此代码可应用三维模型的归一化操作,此代码是经过修改简化的,有很强的使用性-This code can be applied to normalize the operation of the 3D model, the code is modified to simplify, it has a strong useful
Source_MMD_DM_v0.5.1
- MMD(Miku Dance )描绘程序的PMD文件桌面读取版.包含源代码和执行文件-MikuMikuDance PMD file desktop Loader
wild_magic_0.2_3dGameEngineDesign(SourceCode)
- Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2 contains those applications, plus more
unifycommunity-shaders
- Unity3D的Shader手册。比较完善的一个使用说明,用以查阅API-Shader tutorial to unity3d
3dshuxue
- 3D游戏与计算机图形学中的数学方法概括了大量的算法,让你对3D图形编程更了解。-3D games and computer graphics in general a large number of mathematical algorithms, give you a better understanding of 3D graphics programming.
stepcode-master
- STEP模型读取的类库,官方资料,附文档说明-Read STEP model library, official data, with documentation
GRAPH_CUT_STEREO_AA
- 全局立体匹配一直是一个比较困难的问题,本算法通过C++编译器,实现了全局立体匹配算法,希望对你有帮助-Stereo matching algorithm based on graph cuts, using the maximum flow/minimum cut methods to achieve global stereo matching.
openglgameCAI
- opengl gmae 一步 教你写游戏
DirectX11-part1Pcode
- Directx 11 教程+ 源码(第一部分),对directx11 有兴趣的不要错过了-Directx 11 Tutorial the+ source (the first part), and are interested in directx11 Do not miss
ji_VRML
- 中科院研究生做的VRML 漫游实践,实现校园的场景漫游。-CAS graduate students to do practice VRML roaming, roaming the scenes to achieve campus.