资源列表
CarToonDirect3D
- 3D卡通渲染得实例,使VC2005.net+Direct3D开发,使用了显卡编程技术,是学习图形编程不可多得的材料-3D cartoon exaggerated in the case, VC2005.net Direct3D development, use of graphics programming is studying graphic programming rare materials
MITK
- 基于mitk的三维图像表面重建。用marching cubes算法实现,容易扩展到基于分割的表面重建。-Mitk based on the surface of the three-dimensional image reconstruction. Marching cubes algorithm to use, easy to extend to the surface reconstruction based on the partition.
Read3DS
- 3Ds文件在vc中的读取。主要用于控制。-3Ds file in the vc read. Mainly used for control.
CADInnovate12.23.1
- Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。 有基本的基于上面所述的组件组成的3D造型的演示。-Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentati
terrain
- 根据数字高程,建立上海洋山三维模型,包含材质、数字高程文件,内部资料-According to digital elevation, set up three-dimensional model of Shanghai Yangshan, including material quality, digital elevation files, internal information
Delaunay
- delaunay三角化实现三角网格剖分,并能够实现3D显示-delaunay triangulation triangular mesh, and 3D display
312312
- 立方体动态隐线算法,mfc实现立方体的动态消隐-Cube dynamic hidden line algorithm
D3DAPP
- 在Direct3D中,使用深度缓存区(Depth Buffer)来进行消隐处理(隐藏面消除),以确保实体被遮挡的部分不被显示
双目视觉则三维重建
- 立体视觉 三维重建 重建效果较好 需要调试(Three-dimensional reconstruction of stereo vision)
Harris-Corner
- Harris角点检测的一套完整程序,可能对大家有用-Harris corner detection of a complete set of procedures that may be useful to everyone
dfrt
- 采用定点缓冲的方法来绘制墙、地板、镜子等环境几何对象,其中的立方体对象则利用D3DCreatMeshFVF方法生成网格。-Fixed-point buffer to draw the environment geometric objects such as walls, floors, mirrors, the cube object use D3DCreatMeshFVF method mesh generation.
fmdmon
- c++ about fight gear