资源列表
sample7-081011
- 用ODE物理引擎实现的单脚机器人运动仿真程序-Using ODE physics engine to make a simulation of a simple robot
bounce_
- Bounce program to check bounce capacity of ball
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
3DSInput
- 完成3DS文件的导入功能,可以通过此程序了解VTK显示文件的机制。-Achieve 3DS file import feature, this procedure can know the mechanism of VTK file.
CATIAtemplate
- 使用vb进行catia的二次开发,给出窗口初始化标准模板-cvbffffffffffffffffffffffffffffffffffff
ScreenToWorld
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
RenderNefertiti
- 3D模型,可以体现光影和纹理识别,可以体现光照在不平整表面的效果-3D MODEL for texture
plotCamerasPlanes
- This program, given the co-ordinates of two cameras and planes, Clearly plots them in matlab interface. Very useful tool for Computer vision core developers.
ReaderWriterBVH
- 这里是OpenSceneGraph里bvh插件的源代码。对于初学者解析bvh文件有较大的帮助。-bvh file pause
xq
- 绘制一个运动的小球,大家参考一下!呵呵!
test_peizhun
- 基于PCL的点云配准处理主程序,基于点云库实现,可以进行点云的拼接-PCL-based point cloud registration processing main program, based on point cloud library implementation, you can point cloud of the stitching
osgpick
- osg的捡选操作例程以及详细注释,是一个掌握osg的必备实例。