资源列表
Ch4_2DTrans_2DTrans
- 编写代码实现二维几何变换:旋转、比例,平移,对称,错切变换。-Develop code that implements two-dimensional geometric transformations: rotation, scaling, translation, symmetry, shear transformation.
fractal
- 绘制分形龙图,显示图形,运用分形图进行球面映射。-Draw fractal Lung, and display graphics, Using fractal Figure sphere mapping.
sierpinski
- 绘制sierpinski镂垫(四面体)的c++代码 可实现拖动、放缩等交互功能 按住左键拖动 按右键改变大小 另可改变背景颜色 按esc退出 -Drawing pad sierpinski Lou (tetrahedral) and c++ code can be realized drag, zoom and other interactive features hold the left click, right-click to change the size of the other
IFS
- 这里面包含了几个常用的IFS的分形图的绘制方法如枫叶,分形树等。-There are a few commonly used fractal IFS mapping methods such as Maple, fractal trees.
matlab
- 图像的几何变换:图像镜像,水平,垂直,both-Image geometric transformation: mirror image, horizontal, vertical, both
Fractal
- Grass文件夹下为分形草的程序源代码,程序运行后,只需要按空格键就可以随机产生不同的分形草图形。-Grass folder fractal grass program source code, the program is running, simply press the spacebar can be randomly generated fractal grass graphics.
NNDAMatlab3748738957904354
- NNAD算法用于多目标跟踪的程序,不错的呀希望可以帮到大家-NNAD algorithm for multi-target tracking program, the good you hope you can help
10_01
- 内含随机中点位移法生成山源代码。双击Debug下的draw_moun.exe文件,程序运行;双击draw_moun.dsw文件,进入编辑环境。-Random midpoint displacement method contains the source code generated mountains. Double-click the Debug draw_moun.exe file under the program to run double draw_moun.dsw documen
translation-image
- 图像的几何变换:图像的平移的matlab实现-Image geometric transformations: translation of the matlab image to achieve
fractaltree
- 使用Python绘制的树木源码,主要原理为使用分形画树干、树枝,最终叶节点上画上绿色圆圈代表树叶。 -Drawn using the Python source tree, the main principles for the use of fractal art stem, branch, leaf nodes and draw the final green circles represent leaves.
tree
- 分形树算法,简单,适合初学者学习,用c++实现-Fractal tree algorithm, a simple, suitable for beginners to learn, use c++ implementation
KOCH
- 自己写的KOCH曲线,利用OpenGL和C++实现,本来发在我的blog上面,http://www.cppblog.com/deercoder/articles/101583.html 居然下载达到410次,发到这里,希望更多的人能够受用,同时欢迎大家访问我的blog。-Wrote it myself, KOCH curve, using OpenGL and C++ implementation, hair in my blog above, http://www.cppblog.com/