资源列表
lesson46
- OpenGL的正方形色彩过渡及其亮光过度,以及位置的移动,旋转,聚合。-OpenGL square light color transitions and transitions, as well as moving the position, rotation, polymerization.
Interior-enhancements-
- 在VC6.0环境下,利用ARToolKit技术增强真实场景效果,但在利用ARToolKit开发增强现实应用程序之前必须要制作标识,然后根据标记信息进行摄像机的标定及虚实注册,并使用OpenGL绘制3D虚拟物体,最后再利用应用程序根据所制作的标识物的不同的标识返回的不同ID值来叠加不同的虚拟场景,并最终实现虚实场景的融合。增强现实就是把通过计算机生成的虚拟物体或关于真实物体的非几何信息叠加到真实世界的场景之上,使原来在真实场景中不存在的物体能够显现出来,从而实现对真实世界的增强,给用户以“感知增强
sample
- A sample program on open gl
donghuamoni
- 利用opengl绘制的立方体,圆锥体,球体,并对三维实体能进行平移,旋转,缩放,可在控件中输入模型的边长或半径改变模型的大小-Use opengl draw cubes, cones, spheres, and the three-dimensional entity capable of translation, rotation, scaling, you can enter the model in the control side length or radius change the
donghua
- 设置了两个光源,一个是漫反射的蓝色点光源,另一个是红色聚光光源,它们都照在一个球体上,产生亮斑。-Set up two sources, one is blue diffuse light source, and the other is a red spot light, they are shining on a sphere, producing bright spots.
xuanzhuanfang
- 利用opengl绘制的立方体,并加有西工大照片和校徽,使其更显立体,并对三维实体能进行平移,旋转,缩放,使其旋转变化,实现其三维动画效果。 -Use opengl draw cubes, and add photos and NPU badge, it is more three-dimensional, three-dimensional solid and capable of translation, rotation, scaling, rotation change it to ach
a-shader-to-stroke
- 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
Opengl-dianyunmoxing
- 对点云数据进行了显示,还包括旋转等操作,采用VS2010编程,结合opengl,-Point cloud data were displayed, including rotating, etc., using VS2010 programming, combined with opengl,
shiyaner
- 椭圆和多边形的扫描转换。输入椭圆的长短轴或多边形的顶点坐标,可以扫描绘制椭圆。-Ellipse and polygon scan conversion. Enter the minor axis of the ellipse or polygon vertex coordinates, can be scanned to draw an ellipse
vc3.0
- opengl实现的纹理贴图 在贝塞尔曲面上进行贴图 win32控制台程序-opengl achieve texture mapping textures win32 console program on Bezier surfaces
Collision
- 用opengl实现小球与地面的碰撞,点击屏幕发射小球-Opengl achieve the collision with the ball and the ground, tap the screen launch ball
point
- 用opengl实现了点精灵的效果,用到了VBO等功能-Use opengl achieve a point sprite effect uses VBO functions