资源列表
NeHe.OpenGL.Tutorial
- NeHe中文版OpenGL教程电子书籍,包含讲解 -Chinese version of OpenGL Guide e-books contain brief
contour-1
- Contour 等值线搜索和显示算法。VC++编成,使用OpenGL等-Contour contour algorithm to search and display. VC organization, such as the use of OpenGL
myGLTest
- OpenGL编程的一个例子程序,比较简单的实现了OpenGL的3D功能-OpenGL programming examples of a procedure is relatively simple to achieve OpenGL 3D function
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
viewing
- 基于VC和OpenGL的三维场景漫游, 可以前后左右移动,用方向键和鼠标控制-based VC and the OpenGL 3D roaming around can move around using the direction keys and mouse control
OpenGLSence
- 一个简单的基于OpenGL的场景漫游的代码-a simple OpenGL-based code Walkthrough
sgi-src
- nate robins在SGI时写的OpenGL代码,介绍OpenGL的一些基础,对于初学者很有帮助-had written in SGI OpenGL code, OpenGL introduced some basic, useful for beginners
tutors-src
- Nate Robins写的OpenGL教程,涉及了OpenGL的几个基本方面,适合初学者学习-Nate Robins wrote OpenGL Directory the OpenGL involved in several fundamental aspects, for beginners to learn
SIGGRAPH-97-Course-Notes-Overlays&Underlays
- Nate Robins教程之Overlays&Underlays Overlays and underlays are often used in applications for rendering above (or below) the main OpenGL context. Setup and use of overlays and underlays is discussed below.-Nate Robins Guide Zhi Overlays
SIGGRAPH97-Course-Notes-Processing-Messages&Using-
- Nate Robins教程之Processing of user input Win32 Messages and Menus allow for processing of user input. Methods for intercepting and responding to messages as well as methods for using menus is presented below.-Nate Robins Guide Zhi Processing of user
SIGGRAPH97-Course-Notes-Pixel-Formats&Palettes
- Nate Robins教程之Pixel formats Pixel formats specify the properties of OpenGL contexts. Pixel formats in conjunction with palettes are the gateway through which an appropriate context for an application is created. Their use is described below.-Nate R
Generic
- 关于开发OPENGL程序的第一步环境实现-OpenGL procedures for the development of the first step the Environment