资源列表
wrl_viewer
- 一个使用VC++和OpenGL开发的浏览VRML模型的例子,使用本程序可以很方便的浏览VRML模型-A use VC++ And OpenGL browser VRML model developed examples, the use of this procedure can easily browse the VRML model
SceneGraphCR
- opengl下的物理引擎的场景管理的介绍-opengl physics engine under the descr iption of the scene management
3D-physics-simulation
- 本代码主要在VC++环境下实现opengl的物理实验演示效果,如果不能通过编译,可用opengl开发库(opengl development library)先进行环境配置。-The code is mainly in VC++ environment to achieve opengl physics experiments demonstrate the effect, if not compile opengl development libraries available (opengl
WaterWaveSample
- 一份C++的源码,自动产生水波纹,有一定的参考价值-A c++ source, automatic produce water ripples, have certain reference value
Teaport
- 使用VC6+OpenGL通过一个茶壶演示二维纹理和光照效果(需要GLUT的支持)-Using VC6+ OpenGL teapot demo through a two-dimensional texture and lighting effects (with the support of GLUT)
MultiTexturing
- vc+opengl开发的多重纹理开发例程,我已经调好,没有错误,供大家参考。-vc+ opengl texture developed by the development of multiple routines, I have a good tune, there is no error, for your reference.
KochSnow
- 利用OpenGL分形生成科赫雪花,可改变递归深度以及拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag
4
- opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
moon
- 基于OPENGL,VC++6.0中绘制荷塘月色场景。-based on openGL, in vc6.0, draw a scene.
waterfall
- 自己做的毕业设计,基于粒子系统的瀑布模拟与实现。包括软件,论文,任务书等。-The design of their own graduates, based on the particle system simulation and implementation of the Falls. Including software, papers, books and other tasks.
Lesson10
- 用opengl来实现三维场景的漫游。 其中墙壁是用bmp图片纹理。 不具备撞墙返回功能。 用键盘方向键控制视角。-Use opengl to achieve three-dimensional scene roaming. One wall is bmp image texture. Do not have the wall to return to function. Using the keyboard arrow keys to control the angle.
OpenGL_ShadowVolume
- ShadowVolume(阴影锥)技术详解-ShadowVolume (shadow cone) technology explain