资源列表
A3DEngine1.5
- 这是个实景开发组件,(A3DEngine),是基于OpenGL和VC6.0的标准ActiveX控件,可以容易的嵌入到开发的系统中使系统具有显示,-This is a real development components (A3DEngine) OpenGL is based on the standards and VC6.0 ActiveX controls, can be easily embedded into the development of the system convince
SeaAndSky
- 平台:C++ OpenGL 该源码使用OpenGL模拟了天空与大地的效果 可对OpenGL中的纹理贴图的学习起到很好的指导作用-platforms : C source code using the OpenGL OpenGL simulation of the earth and the sky can be the effect on the profile of OpenGL Jimmy map of learning play a very good role in guidin
Read3DSFile
- 3DS文件是图像渲然中常用到的文件格式 本源码实现了OpenGL中对3DS文件的读取与可视化-3DS document images commonly used natural outlet to the file format of the source to achieve the right OpenGL 3D read the document and Visualization
OpenGLExample111
- OpenGL三维图形系统开发与实用技术(基础编程篇)源码-OpenGL 3D graphics system development and practical skills (basic programming Part 1) FOSS
baofengxue
- 用openGL制作暴风雪动画的实例,有完整的代码示例-use openGL produced blizzard animation examples, a complete code examples
terrain11
- 《OpenGL 超级宝典》第18章一个例子将OpenGL渲染的场景直接送往打印机打印-"Super OpenGL book" Chapter 18 will be an example of OpenGL rendering directly to the scene printer
quadricworld
- OPEN_GL三维动画例程,实例中是两个小球在三维空间中跳动,另有一只大笔在空间中穿过,希望给OPEN_GL编程者以参考-OPEN_GL 3D animation routines, which are two examples of small ball in 3D space beating, otherwise a lot of passes in space, hoping to OPEN_GL programmers to reference
Twinkle
- 一个opengl的例子,主要是运用纹理等技术-an opengl example is the use of texture major technology
read_CT_using_Opengl
- 充分利用OPENGL的双缓冲技术,实现图片的无闪动的灰度调整-take full advantage of the double buffer OpenGL technology, without flashing pictures of the gray adjustment
shpere
- OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, requirements : 1. Use wireframe map;
OpenGLObjectSmooth
- OpenGL中对物体进行柔和、平滑地填充,对于OpenGL应用具有参考作用.-OpenGL right objects soft, smooth and filling, For OpenGL application with references.
flagsimulation
- 用openGL编写的旗帜的飘动的代码,运用了纹理映射技术,运用光照及材质,效果很好-prepared using openGL wafted the banner of the code, the use of texture mapping technology, and the use of light materials with good results,