资源列表
myFrameWork
- OPENGL中用响应鼠标、键盘消息的例程,可用鼠标和键盘来控制场景中的图形旋转、平移操作。-OpenGL used to respond to the mouse, keyboard news routines, mouse and keyboard can be used to control the graphic scenes rotation, translation operation.
openglforwindows
- opengl超级宝典(superbible)中的源代码,包括所有章节的演示例子,是学习opengl的好资料啊.-opengl book (superbible) of the source code, include all sections of the demonstration example is a good learning opengl information ah.
Texture0101
- OPENGL的实例,可以实现立体的多方位旋转,移动,颜色变换等,还有光影的效果呢。 -OpenGL example, can achieve a three-dimensional multi-directional rotation, moving, color transformation. There's light and shadow effects.
OpenGLrotation
- 运用OpenGL中的相关算法实现的lighting效果。在Virtual C++ 6.0中,是MFC框架下的,大家可以参考。-OpenGL application to the relevant algorithm of lighting effects. In Virtual C 6.0, MFC is under the framework, we can refer to.
leven_3ds_BoundingBox
- 自己写的一个读取3ds和产生boundingbox的例子,简单易用。其中用到了不少Nehe中的思想。-himself wrote a 3ds read and generate boundingbox example, simple and easy. Which uses a lot of thinking Nehe.
win_vs_billboard
- 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click gen
ogre-win32-v1-2-4
- ogre-win32-v1-2-4.zip ogre的1.2.4版。ogre是非常好的open source。采用opengl和d3d技术开发,面向对象的概念很深入。可是好像在国内ogre流行的很少,于是上传-ogre-win32 - v1-2-4.zip ogre of the 1.2.4 version. Ogre is a very good open source. D3d using opengl and technology development, object-oriente
OgreDependencies_VC8_1.2.0p2
- OgreDependencies.1.2.4 ogre的运行库.解压后放到ogre根目录下面-OgreDependencies.1.2.4 ogre the runtime library. Unpacked into ogre root directory
BSPDemo
- BSP树演示程序,程序实现其衩现流程,及功能作用,用于对加快图形处理能力!-BSP tree demonstration program, procedures to achieve their panties are processes and functions, used to speed up the graphics processing capability!
wmn
- 各种三维质感的实时模拟全部源代码三维质感模拟程序,课题作业,光平,明暗处理,明影,渲染等包含在内!-various 3D texture of the real-time simulation of the full source 3D texture simulation program, project operations, light-ping, shading, Ying Ming, such as exaggerated included!
zhenproject
- 正投影变换,OPENGL中含很多变换,此程序演示正投影变换!-orthogonal transformation, with many OpenGL transform, this procedure demonstration orthogonal transformation!
openglline
- 程序使用了Bresenham算法的思想,将四个象限的问题通过交换端点的方法合并成一,四象限的问题。再利用sign变量,统一成一个问题。又考虑到斜率<1,>1最终问题分成了两种情况。在直线插补程序的一开始,把斜率为正无穷的情况单独进行讨论。最终完成了整个程序-procedures for the use of the Bresenham algorithm thinking, four quadrant of the issue through the exchange of endp