资源列表
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
OpenGLSence
- 一个简单的基于OpenGL的场景漫游的代码-a simple OpenGL-based code Walkthrough
sgi-src
- nate robins在SGI时写的OpenGL代码,介绍OpenGL的一些基础,对于初学者很有帮助-had written in SGI OpenGL code, OpenGL introduced some basic, useful for beginners
tutors-src
- Nate Robins写的OpenGL教程,涉及了OpenGL的几个基本方面,适合初学者学习-Nate Robins wrote OpenGL Directory the OpenGL involved in several fundamental aspects, for beginners to learn
SIGGRAPH-97-Course-Notes-Overlays&Underlays
- Nate Robins教程之Overlays&Underlays Overlays and underlays are often used in applications for rendering above (or below) the main OpenGL context. Setup and use of overlays and underlays is discussed below.-Nate Robins Guide Zhi Overlays
SIGGRAPH97-Course-Notes-Processing-Messages&Using-
- Nate Robins教程之Processing of user input Win32 Messages and Menus allow for processing of user input. Methods for intercepting and responding to messages as well as methods for using menus is presented below.-Nate Robins Guide Zhi Processing of user
SIGGRAPH97-Course-Notes-Pixel-Formats&Palettes
- Nate Robins教程之Pixel formats Pixel formats specify the properties of OpenGL contexts. Pixel formats in conjunction with palettes are the gateway through which an appropriate context for an application is created. Their use is described below.-Nate R
Generic
- 关于开发OPENGL程序的第一步环境实现-OpenGL procedures for the development of the first step the Environment
VertexBlend
- 一个从网上下载的用opengl写的怪兽程序,很不错的阿。-a downloaded from the Internet using opengl written procedures monster, A very good.
2005_02_27_07_39_38
- OPenGL的教程,非常适合初学者,不错,不错-OpenGL tutorials and are very suitable for beginners, yes, yes
Game2D
- 基于OpenGL的二维游戏引擎,还未最终完成-OpenGL-based 2D game engine, it has not yet finalized
OpenGL_BlueBook
- OpenGL Blue Book Introduction: The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three− dimensi