资源列表
20170816
- Problem_01_MaximalRectangle
OPENGL ES 3.0编程指南
- 所有资料源自网络整理 OpenGLES 中文版 高清pdf 和 源码 用心整理(OpenGLES Chinese version of high definition PDF and source Baidu SkyDrive link)
Exercice1
- exercice concernant la simulation en arena, Good luck !
Cube
- 用opengl绘制球体,设置 光照模型。可以自行改变镜面反射参数观察球面显示效果(Draw the ball with OpenGL and set the illumination model. The effect of mirror reflection parameters can be changed to observe the effect of spherical surface)
月色
- opengl实现简单场景,光照,纹理,人机交互(OpenGL implements simple scenes, illumination, texture, man-machine interaction)
【10】点追踪
- 实现视频中标记点的追踪,有标记的点确定一个物体的位置(Tracking markup points in video,A marked point determines the position of an object)
光线跟踪 Ray_Trace
- 简单的光线跟踪算法,亲测VC++6.0可以用,需自行配置opengl环境。(Simple ray tracing algorithm, pro VC++6.0 can be used, the need to configure the OpenGL environment.)
3d阴影显示
- 计算机图形学3D阴影显示,包含已编译好的示例程序。(Computer graphics 3D shadow display, including the compiled sample program.)
3d造型
- 计算机图形学3D造型,包含编译好的示例程序。(Computer graphics 3D modeling display, including the compiled sample program.)
纹理映射
- 计算机图形学纹理映射,包含编译好的示例程序。(Computer graphics texture mapping, including a compiled sample program.)
main
- 图形学的设计银河系模拟九大行星的自转公转的3D模拟(3d simulation of the rotation of nine planets in the galaxy)
点云数据的读取与显示VC++
- 董,读取和显示点云数据,显示和处理点云构成的物体,获取相关参数。(Read and display the point cloud data, display and process the objects formed by the point cloud, and obtain the relevant parameters.)