资源列表
otsu_
- otsu法(最大类间方差法,有时也称之为大津算法)使用的是聚类的思想,把图像的灰度数按灰度级分成2个部分,使得两个部分之间的灰度值差异最大,每个部分之间的灰度差异最小,通过方差的计算来寻找一个合适的灰度级别 来划分。-Image segmentation in the common thresholding based on the ostu algorithm is the most commonly used image segmentation algorithm.
code
- 用种子填充的方法填充一个圆;OpenGL画图 -draw a circle
snow
- 计算机图形学;绘制分形图;画雪花图案 C语言-draw a snow
csglApp
- 用c#语言 opengl画一个三维球体。用的是csgl库。-Opengl with c# language to draw a three-dimensional sphere. Using csgl
CSharp-OpenGL
- C# OpenGL 三维立体图绘制 源码 用C#实现调用opengl实现三维图的绘制。-OpenGL C# three-dimensional mapping of the source code using C# to achieve call OpenGL to achieve three-dimensional drawing.
GDIPlus3D
- 使用C#渲染三维立方体并贴图(纯CPU渲染,不借助D3D或者OPENGL)-Use C# rendering 3D cube and texture (pure CPU rendering, without the help of D3D or OPENGL)
3DEarth
- 利用C#和OPENGL共同开发的三维地球显示程序-Using C# and the joint development of three-dimensional Earth OPENGL display program
arcball
- 三维球的生成,包括旋转,不同视角的三维情况。-Three dimensional sphere formation, including rotation, three dimensional situation of different views.
rtmapp
- 三维纹理映射源代码,实现圆球形的几何目标的纹理映射-A 3D texture mapping source code, texture mapping of the spherical geometry
Fountain
- 基于OpenGL的喷泉粒子系统及水波的粒子系统,三维场景构建-OpenGL-based fountain and wave particle system
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
Stars
- 基于OpenGL的星空系统,三维场景构建 可以改变分辨率和景深-OpenGL- based Star- space System and 3D Scene Construction You can change the resolution and depth of field