资源列表
OPENGLPVCPP
- 实现VC++单文档OPENGL编程框架配置-VC++ single document to achieve OPENGL programming framework configuration
OPenGL
- 利用OpenGL实现简单的三维立体图像的编程,本代码显示的是立方体和棱锥。-The use of OpenGL to achieve a simple three-dimensional graphics programming, this code shows the cube and the pyramid.
OpenGLSuperBible1
- opengl超级圣经。 e文版。 学习opengl的好东东。-Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, p
chapter1
- 初学者学习opengl使用的第一课PPT 详细讲解了如何配置环境-The first lesson for beginners to learn opengl use PPT explain in detail how to configure the environment
ut2k3-ms3d
- MS3D是MilkShape 3D的模型格式。它是一个多边形建模工具,最初是为Half-Life设计,在后来的发展过程中,逐渐加入了其他格式的三维模型的输入输出.-MS3D is MilkShape 3D model format. It is a polygon modeling tools, initially designed for Half-Life, in the later course of development, gradually joined the other thre
OPENGL_FIRE
- opengl的烟花程序,来自高手的,供学习学习-opengl fireworks program, from a master, and for learning to learn
rcs
- :为了提高计算的精度和效率,将NURBS参数曲面应用到电大尺寸目标的RCS预估中。使用CAD软件建立模型,通 过对模型IGES文件中数据结构的分析,并以IGES文件为接口,从CAD软件模型中提取出NURBS曲面信息,然后用Cox—De Boor算法把NURBS曲面转换为Bezier益面,结合物理光学法和渐进积分展开法精确、高效的求解出任意理想导体目标曲面的 RCS-: In order to improve the calculation accuracy and effici
paticles
- 基于粒子系统,,使用OPENGL在VC++编程环境下绘制得烟花程序-based on particle system, and the use of OpenGL in VC Programming Environment mapping procedures in fireworks
HeightMap
- 基于opengl的高度图地形载入和绘制。-Opengl terrain height map based on loading and rendering.
MYCLOUD
- 使用opengl在mfc中编写的云,并且贴上纹理-Use opengl mfc write in three-dimensional coordinates can be rotated
MFC_OpenGL
- VC下实现Opengl绘制网格,利用MFC为模板,可做为MFC+Opengl的程序框架。值得学习。-VC achieve Opengl rendering the grid, using MFC as a template, can be used as a procedural framework for MFC+ Opengl. Worth learning.
EasyCollisionDetection
- 最简单的关于碰撞检测的程序,小球碰撞墙壁,速度恒定,在坐标轴上运动,碰到墙壁后弹回-Simple collision detection procedure, a small ball collision walls, constant speed, axis movement, hit a wall bounce