资源列表
lesson1-28_200710download
- Pudn上关于NeHe OpenGL上的源代码,全是2006年和2005年的,在最新10月28日 NeHe的主页上提供的代码大部分都更新过了. 建议大家不要看中文教程,因为那都是2006年上半年的.技术更新的速度很快啊.
quadrics.ps
- opengl实现的quadric算法,是原作者提供的源代码,编译环境可以是vs2008.-quadric algorithm with OPENGL in c++ language. this code is provided by the original author of this algorithm and can be compiled in vs2008.
OpenGL_3d_realtime_terrain
- OpenGL实现三维地形实时动态显示,kan le jiu zhidao-OpenGL to achieve real-time dynamic display of three-dimensional terrain
DormOpenGL
- 绘制一个具有真实感的三维场景,其中包含了一些三维物体。具有光照,纹理效果,可实现交互式的场景漫游。实现了从建模、坐标变换到消隐算法、光照模型、面绘制算法、纹理映射的全部过程。-Draw a photorealistic 3D scene, which contains a number of three-dimensional objects. Light, texture effects, interactive scene roaming. Blanking algorithm from m
3dchannel
- FLUENT做的三维管流场运动算例,基本算例资料在文件包内,可作为初学者入门的资料--FLUENT 3dchannelto do the study, basic study information in the file package, the data can be started as a beginner
particlesim_src
- 粒子系统的例子。里面包含了火苗、泡泡、星空、烟花等特效以及这些特效速度、颜色等相关属性的设置,可以说相当丰富。图形实现部分是用了opengl库-Particle system example. Which contains the flames, bubbles, stars, fireworks and other effects as well as the speed of these effects, color settings and other related properties
41Volumetric_Fog
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现体积雾的效果-Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL fog effect size
QuakeBsp
- opengl游戏编程中室内场景编程的实例-opengl game programming with indoor scenes programmed examples
OpenGL-Md2Loadertest-by-WM
- 一个用OpenGL载入md2模型的示例,程序简单,方便移植,内附移植步骤。VC6.0编译通过-A md2 model of the sample loaded with OpenGL, the program is simple, easy to transplant, included the transplantation step. VC6.0 compiler passed
osg-assembly-2
- 一个osg虚拟装配的源程序 了解osg在虚拟装配上的应用-An understanding of the source virtual assembly osg osg applications in virtual assembly
hist(1)
- lidar点云读取,a easy method.-lidar point cloud read
flyGame
- 在VC平台下实现的空中战机游戏,总共有五关,拥有良好的界面-implement the fly game which have a nice communicate inferface