资源列表
GPU.Gems.3
- GPU Gems 3英文版,全文,电子书格式-GPU Gems 3 in English, full text e-book format
Professional.XNA.Game.Programming_chinese
- Professional.XNA.Game.Programming的中文版本,上海第八中学物理组的一个老师翻译的。翻译的还不错-Professional.XNA.Game.Programming Chinese version, Shanghai, the eighth of a group of secondary school physics teacher translation. Good translation
bound
- 用GPU实现碰撞检测,并运用了定点程序和片断程序;
OpenCV2.0
- 完整的OpenCV2.0的库文件及其参考资料,非常有用-A complete library of documents and reference materials OpenCV2.0
GPU Gems2 第37章的源代码
- GPU Gems2 第37章的源代码 1 画图工具 2 模拟:流动的液体沿着表面-Octree Textures on the GPU Paiting tool Launch the demo from the exe directory. Please use the batch file "Paint- RUNME" Simulation: Liquid flowing along a surface Launch th
ps_height_16k
- 关于大面积真实地形的形成得源程序程序 代码很全绝对真实-Real terrain on the formation of a large area was full source code is absolutely true
OpenGL_RED_BOOK
- 学习opengl的好的教程,opengl 红宝书-opengl red book
OpenGL
- 此文件中汇集大量OpenGL实例,在实例中解决3维计算机图形学的诸多问题-This document collection of OpenGL examples, in the instance of 3 d computer graphics to solve the many problems
Opengl_handModel
- 创建人手的3D模型,并对模型添加鼠标响应-Create 3D models of hand and add mouse response to model.
donghua
- 首先对wrl格式的对个文件进去读取,然后实现了插值动画,实现了opengl的光照,纹理等功能,最终呈现的是一个模特在T台上行走。文件包含实现功能的WRLREAD文件和wrl格式的源文件。-First, the format of wrl files into reading, then realized the animation interpolation to achieve the opengl light, texture and other functions, the final m
ShaderX3
- ShaderX3. Advanced Rendering with DirectX and OpenGL.pdf-ShaderX3. Advanced Rendering with DirectX and OpenGL.pdf
OPENGL_TEXTURE
- 在OPENGL中实现纹理贴图效果,图片格式必须为BMP-OPENGL realize the effect textures, the picture format must be BMP