资源列表
gzhc
- 主要包括了用gui设计的计算机界面,能通过控件进行计算,很好的-Using GUI design is mainly including computer interface, can be calculated by the control, very good
BITMAP1.rar
- 一个初始的OPENGL程序-an initial procedures OpenGL
lsystem3 openGL程序
- openGL程序 简单的程序叫你如何掌握用递归思想(L-system)画一棵树(有树干有叶子)。这也是画地形的必修课。-openGL program simple procedure called recursive thinking you how to master the (L-system) draw a tree (a tree with leaves). This is a required course terrain painting.
0906034229
- 一个osg实例,包括节点的平移、旋转变换,还有3D字体的显示,欢迎大家下载。-An the osg instance, node translation and rotation transformation, the 3D font display, are welcome to download.
RobotArm
- 展示一个机器人的手臂,并可以按‘Q’,‘E’,‘A’,‘D’对之改动-it can discribe a robot arm
COLORMAT
- OPENGL 程序在VC环境-OPENGL VC
1
- 现在你已经掌握了3D显示的基本原理,那些3D游戏中的华丽效果都是用顶点渲染出来的!-ok
cylender
- draw cylinder and cube c++ opengl
boltzman
- 格子玻尔兹曼方法求粒子碰撞后的平衡分布态-Lattice Boltzmann method for solving the equilibrium distribution of states in the particles after the collision
COLORMATx
- 一个很经典的的OPENGL程序-a classic procedures of the OpenGL
bezier
- 绘制n次Bezier曲线时,应可以输入控制点个数及控制点x,y坐标,输入数据可以放到文本文件中,以便调试。对于三次Bezier曲线,用多个曲线段拼接而成,并且要求曲线一阶导数连续。绘制Bezier曲面时,应可以输入控制多面体的顶点坐标与曲线的间距。-Bezier curve drawing n times, should be able to enter the number of control points and control points x, y coordinates, the i
fillcircle
- 这是一个圆的填充算法,希望对大家有用。这是我自己做的实验-This is a round of the filling algorithm, we hope that the right useful. This is my own experiments