资源列表
Flat-and-Smooth-Colors
- 在VC++环境下,结合OpenGL,用各种方式给物体渲染颜色-In VC++ environment, the combination of OpenGL, using a variety of ways to render objects in color
C
- 声明三维点POINT类,重载运算符“+”“-“ ”=”,实现三维点的加减和赋值-POINT-type three-dimensional point statement, operator overloading "+" "-" " =" , the realization of three-dimensional point of addition and subtraction and assignment
stroke
- vc++ 6.0写成的open gl范例,生成烟雾效果
opengl-cube
- OpenGL的例子程序 简单有趣 for beginners
thebasecode
- 创建OpenGL窗口的基本代码,自己觉得很有用,与大家分享。
main_file
- This a OpenGL C++ code to create Bezier, B-spline curves from User selected points. -This is a OpenGL C++ code to create Bezier, B-spline curves from User selected points.
Lesson1
- opengl 基础内容,用c++写的,非常有用的-opengl based on content, with c++ written a very useful
circle
- OPENGL入门程序,圆形的绘制,包括响应键盘的移动-OPENGL entry process, drawing round, including the response to the keyboard for mobile
Lesson1
- NeHe openGL lesson1 vc下建立openGL框架-binding for the Java language lesson1 vc framework established under openGL
fountain3d
- 这是一个通过OPENGL框架搭建的一个喷泉简单例程,对于初学者有用-This is a framework through OPENGL built a fountain simple routines, useful for beginners
MyPIndoor
- opengl 室内三维环境,包含桌子,茶壶,基本光照。-opengl indoor three-dimensional environment, including tables, teapot, and basic lighting.
GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D footprint. First, the footprint