资源列表
openglbluebook
- 经典的opengl蓝宝书 的源程序代码,由于太大分成两部分上传-Sapphire classic book opengl source code, because of too much divided into two parts Upload
3Dtexture-map
- 基于vs2010实现的3d空间。主要技术3d空间纹理贴图技术。键盘交互技术。并结合了Nehe例程10进行的改编。-Based on the vs2010 realize 3 d space.The main technical 3 d spatial texture mapping technology.Keyboard interactive technologies.Combining the Nehe adapted routine 10.
movingcamer
- 照相机场景漫游 摄像机场景移动1.学会利用变换矩阵实现摄像机漫游。 2.进一步巩固实例化变换。 3.掌握多个顶点数组对象(VAO)的使用。-Moving Camera demop
opengl
- 一个简单的场景漫游。通过鼠标、键盘等实现交互。程序简单,适合新手。-A simple scene roaming. Mouse, keyboard, etc. interact. Program is simple, suitable for beginners.
MoveLight
- opengl绘制移动光源,左键开始移动,右键光源移动暂停。(OpenGL draws a mobile light source, the left button begins to move, and the right - key light source is suspended.)
OpenGL-3D-obj
- 使用trackball和glm,可以读取和显示obj文件,并进行旋转与缩放。运行环境:vs2010, 运行后用o或者O选择obj文件,+和-进行缩放-Using the trackball and GLM, can read and display obj files, and rotate and zoom.Operating environment: vs2010, run after use or obj files, o o+ and- to zoom in
OpenGLDemo
- 基于MFC的OpengL三维坐标绘制,分别为不同颜色-MFC-based rendering of three-dimensional coordinates OpengL were different colors
NeHeOpenGL
- NEHE教程所有源码,对学习OpenGL的初学者有很大的帮助。-#include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h&g
EngineDemo
- OpenGL3d游戏引擎场景漫游系统接口设计-OpenGL3d game engine interface design
openGL
- 《OpenGL程序设计》的各章节的源代码! 还有OpenGL官方网站的RedBook- "OpenGL Programming" various chapters source code! Also has OpenGL official website RedBook
Teris
- 用OpenGL编写的俄罗斯方块游戏,方向键操控(左右下移动,上旋转,空格键快速下落),不同方块不同颜色,有计分,关卡的设置-Written with OpenGL Tetris game, the arrow keys to control (about the next move, the rotation, the space bar quickly drop), different boxes of different colors, points, points of settings
texture
- 利用opengl实现房屋的搭建,并实现摄像机漫游,a,d转换视角,w,s前后移动-Building homes using opengl achieve and realize roaming camera, move back and forth a, d conversion perspective, w, s