资源列表
OpenGl3D
- 这不是我写的程序,但我觉得它很好,把VC和opengl结合的不错,我推荐他给新手一看-This is not my writing process, but I think it is very good, VC and opengl combination of good, I commend him for a look at rookie
opengl双缓存
- 实现双缓存。调用Windows与OpenGL的接口函数.设置OpenGL像素格式.-dual cache. Calling Windows and OpenGL interface functions. Set OpenGL pixel format.
复件 d4
- 该程序将OpenGL和vc.net结合,开发三维操作平台,解决了在vc中移植OpenGL的关键技术,以及实现了平台的原地平移和旋转技术-the program will OpenGL and vc.net combination of 3D development platform, the solution of the graft vc OpenGL key technologies, and the realization of the platform in situ technolog
模拟水波传播
- 用vc+opengl模拟水波传播 其中的水波算法 还是可以一用的-with vc opengl simulated wave spread the wave can be an algorithm or the
open_z
- 一个delphi 下 opengl的演示程序 可根据参数画出线 圆 矩形,可作为delphi下 opengl的入门参考 程序有详细注释,运行要opengl库文件支持 在压缩包内已有 放了system文件夹下就行-an opengl under the demonstration program under the parameters of painting Cup round rectangle, as delphi under opengl entry procedures are deta
030803
- 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
Visual C++高级编程技术-OPENGL篇
- 详细讲解了OpenGL绘图的原理与方法并附着大量代码。-detailed account of the principle of OpenGL graphics with a large number of methods and attach code.
基于OpenGL编程实现三维虚拟现实
- 本文着重于OpenGL扩展的应用。在此基础上,详细阐述Ms Windows环境下VC++6.0中实现的OpenGL 扩展的应用技术,并通过实例加以验证。-This paper focuses on the expansion of OpenGL application. On this basis, Ms elaborate VC Windows 6.0 environment is achieved by extending the OpenGL application technologie
DBFCOLR
- OpenGl初级学习经典例程,用于实现了双缓存功能。有助于理解双缓存功能。-OpenGl junior studying classical routines for the realization of a dual caching function. Double cache helps to understand function.
MIPMAP
- OpenGL初级学习的经典例程,实现了多纹理贴图功能。有助于理解多纹理贴图功能。-OpenGL primary study of the classic routines, achieving more texture mapping function. Helps to understand more texture mapping function.
STENCIL
- OpenGL初级学习的经典例程,实现了模板缓存效果。有助于理解模板缓存功能。-OpenGL junior studying classical routines to achieve a template cache effect. Templates help to understand cache function.
FEEDBACK
- OpenGL初级学习的经典例程,用于实现反馈功能,有助于对反馈功能的理解。-OpenGL junior studying classical routines for the feedback function, contribute to the understanding of feedback function.