资源列表
MySDOpenGL
- 基于opengl的单文档MFC框架,与多文档和对话框不同,是编写opengl的程序的基本框架,调试成功,绝对能运行-Opengl MFC framework based on a single document, the dialog box with multiple documents and different programs are written in opengl basic framework, debugging success, absolutely can run
06-TextureMap
- 给你的多面体绘制上图案应该是个很不错的选择哦。你可以参照本课的源代码进行纹理映射,可以把自己喜欢的图案映射到自己的多面体上去。-Give you a polyhedral drawing on the pattern should be a very good choice. You can refer to the source code of this lesson for texture mapping, you can put your favorite pattern is mappe
08-Blending
- 实现一种可以透明的颜色是不是应该很好玩呢?你可以使用这个源代码尝试一下。-You can implement a transparent color is not it a good play? You can use the source code to try.
09-MoveBitMap
- 一闪 的小星星很是可爱,在这里你可以看到星星不断的闪烁,形成美丽的图形。- Twinkle, twinkle, little star is very cute, here you can see the stars continue to flash, forming beautiful graphics.
10-ThreeDWorld
- 在这里你可以在我的3D世界中漫游,可实现将3D世界进行围绕xyz轴的旋转。可以进入到3D世界中。- Here you can roam my 3D world, enabling the world to rotate around the 3D xyz axis. Can enter the 3D world.
11-FlagWave
- 在程序中载入纹理,并实现其正弦波飘动,就像一面飘动的旗帜一样。- Loading textures in the program, and to achieve its sine wave waving, waving flags as the same side.
19-Particle
- 实现粒子的爆炸以及火焰功能,创建一种喷射的效果。可通过键盘控制粒子在各个方向的速度,实现不过的效果。-Explosion and fire functions to achieve the particles to create a spray effect. The particles can be controlled by the keyboard velocity in all directions, but to achieve the effect.
lab1-basis
- 1、了解和掌握OpenGL的安装; 2、掌握一个简单的基于OpenGL的C++程序结构; 3.掌握win32程序框架; 4、掌握OpenGL中若干基本图形的绘制。 -1, to understand and master the OpenGL installation 2, master a simple OpenGL-based C++ program structure 3. Master win32 application framework 4, master
3DSLOADER
- 改程序实现了3ds模型导入OpenGL的功能,可直接运行-It can load 3ds model with OpenGL.
RobotDemo
- opengl绘制机器人手臂动画,每隔2s循环播放-Robot arm animation, looping every 2s
Opengl
- opengl书籍+编程指导+参考-opengl book+ programming guide+ reference books
matrix4
- 矩阵乘法对应的所有函数,OpenGL开发中执行各种变换所对应的矩阵运算-Matrix multiply function