资源列表
CSP_Example
- 有MFC绘制不断变化的花树 一颗树的绘制(MFC draws a tree of changing trees)
node-stl
- 上传stl文件,等到模型的体积、尺寸等参数(Upload the STL file until the volume, size, and other parameters of the model)
glut文件包
- opengl配置环境包 可以直接拷入工程里 就能跑基础的opengl代码了(OpenGL configuration environment package can be copied directly into the project, you can run the basic opengl code)
PartingTree
- 用图形学分形的功能来逐步的形成一颗分形树(Fractal function of graphics to gradually form a fractal tree, the use of graphics to learn the fractal system to complete)
ccccc
- The preparation of the model aircraft control model
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
OpenGL 3D场景漫游
- 基于VC_的OpenGL三维动画仿真及场景漫游的实现以VC作为开发环境,利用OpenGL技术开发,来实现三维动画的仿真效果和场景漫游(Based on VC_ OpenGL 3D animation simulation and scene roaming realization, take VC as the development environment, uses the OpenGL technology development, realizes the three-dimension
小球碰撞
- 三维场景自动炫装,多个小球碰撞,并在发生碰撞的同时,显示碰撞效果,检测碰撞力度(The 3D scene automatically Hyun loaded a plurality of balls, collision, and the collision of the display at the same time, the collision effect, collision detection.)
国旗
- 基于C++和OpenGL的平面图形图像,国旗(Graphic image based on c + + and OpenGL, national flag)
example
- 测试.ply文件的可用性,便于数据的处理学习。(Using this to test the ply file.It will be convient for user to learn processing figures.)
light
- 光线追踪,日常使用代码,opengl的相关内容(Ray tracing, daily use of code, OpenGL related content)