资源列表
AngryBird
- 愤怒的小鸟, labview编程练习,自己编程练习,希望对你有用-Angry Birds, labview programming practice, own programming practice, in the hope that useful to you
5-1
- 构建vi,使用labview固有函数计算用户输入的三个数的平均值。另外加一段代码,将平均值乘以0-1的一个随机数,将计算平均值的代码创建成子vi-Construction of vi, to use a labview inherent function to calculate the average of three numbers entered by the user. Also add a piece of code, the average value of a random num
Nodan
- 用labview编程的扫雷小游戏,简单,适用性强。-The labview programming minesweeping game, simple applicability.
5-2
- 创建子vi计算人的体重指标(BMI).子vi有两个数值输入:身高 体重。单位是 千克和厘米-Create sub vi calculate body mass index (BMI). Son vi two numerical input: height and weight. Units are kilograms and centimeters
D5-1
- 创建子vi计算年龄,出生日期和当前日期作为输入。完成后,在VIProperties 里添加信息如下:Finds age in years of a person given the current date and the person s birth date as imput-Create sub vi calculate body mass index (BMI). Son vi two numerical input: height and weight. Units are kilog
5-3
- 创建子vi,将四个输入多转换到单个输出。子vi应该具有四个浮点型数字控件,一个浮点数指示器,一个八位无符号整数控件。-Create sub-vi, the four-input multiple-converted to a single output. The sub vi should have four floating-point digital control, a float indicator, an eight-bit unsigned integer controls.
5-5
- 创建子vi求出一元二次方程的根x,这里常量a,b和c是实数。前面板共有3个控制端,用来输入a,b,c 两个指示器显示2个根-Create a sub-vi find the root of the quadratic equation x constants a, b, and c are real numbers. From 3 of front panel control terminal, used to input a, b, c two indicators showing two
xinpusen_labview2011
- 介绍了有使用另外labview编程语言编写c语言,对辛普森变步长公式的详细解读。-Use another the labview programming language to write c language, the detailed interpretation of the Simpson formula
the-design-of-money
- 本文设计了基于自动存取款机的labview实现方案,文档内容详细。-This article is designed labview implementations based on automatic teller machine, the document detailed.
money
- 基于labview的自动存取款机系统的源代码-Labview Automatic Teller Machine system source code
ECU_test
- 48V电动车斩波控制器测试方案,labview8.6-48V electric cars chopper the controller testing program, labview8.6
labviev-sound-card
- labviev sound card collection, analysis, and replay