文件名称:ParticleSystem1
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- 上传时间:2012-11-16
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文件大小:53.71kb
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From: http://clootie.narod.ru/delphi/download_custom.html
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering). -From: http://clootie.narod.ru/delphi/download_custom.html
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering).
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering). -From: http://clootie.narod.ru/delphi/download_custom.html
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WinMain.res
winmain.rc
flare2.bmp
ParticleSystem1Unit.pas
ParticleSystem1.dpr
ParticleSystem1.vsh
ParticleSystem1.exe
winmain.rc
flare2.bmp
ParticleSystem1Unit.pas
ParticleSystem1.dpr
ParticleSystem1.vsh
ParticleSystem1.exe
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