文件名称:love-0.5-0-docs
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文件大小:1.15mb
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LUA PYTHON,this is game scr ipt doc,about lua python-about lua python scr ipt
(系统自动生成,下载前可以参看下载内容)
下载文件列表
docs/
docs/Animation.html
docs/Animation_addFrame.html
docs/Animation_addFrame_1.html
docs/Animation_getCurrentFrame.html
docs/Animation_getCurrentFrame_1.html
docs/Animation_getHeight.html
docs/Animation_getHeight_1.html
docs/Animation_getSize.html
docs/Animation_getSize_1.html
docs/Animation_getSpeed.html
docs/Animation_getSpeed_1.html
docs/Animation_getWidth.html
docs/Animation_getWidth_1.html
docs/Animation_play.html
docs/Animation_play_1.html
docs/Animation_reset.html
docs/Animation_reset_1.html
docs/Animation_seek.html
docs/Animation_seek_1.html
docs/Animation_setCenter.html
docs/Animation_setCenter_1.html
docs/Animation_setDelay.html
docs/Animation_setDelay_1.html
docs/Animation_setMode.html
docs/Animation_setMode_1.html
docs/Animation_setSpeed.html
docs/Animation_setSpeed_1.html
docs/Animation_stop.html
docs/Animation_stop_1.html
docs/Animation_update.html
docs/Animation_update_1.html
docs/Body.html
docs/Body_applyForce.html
docs/Body_applyForce_1.html
docs/Body_applyForce_2.html
docs/Body_applyImpulse.html
docs/Body_applyImpulse_1.html
docs/Body_applyImpulse_2.html
docs/Body_applyTorque.html
docs/Body_applyTorque_1.html
docs/Body_destroy.html
docs/Body_destroy_1.html
docs/Body_getAngle.html
docs/Body_getAngle_1.html
docs/Body_getAngularDamping.html
docs/Body_getAngularDamping_1.html
docs/Body_getDamping.html
docs/Body_getDamping_1.html
docs/Body_getInertia.html
docs/Body_getInertia_1.html
docs/Body_getLocalCenter.html
docs/Body_getLocalCenter_1.html
docs/Body_getLocalPoint.html
docs/Body_getLocalPoint_1.html
docs/Body_getLocalVector.html
docs/Body_getLocalVector_1.html
docs/Body_getMass.html
docs/Body_getMass_1.html
docs/Body_getPosition.html
docs/Body_getPosition_1.html
docs/Body_getSpin.html
docs/Body_getSpin_1.html
docs/Body_getVelocity.html
docs/Body_getVelocityLocalPoint.html
docs/Body_getVelocityLocalPoint_1.html
docs/Body_getVelocityWorldPoint.html
docs/Body_getVelocityWorldPoint_1.html
docs/Body_getVelocity_1.html
docs/Body_getWorldCenter.html
docs/Body_getWorldCenter_1.html
docs/Body_getWorldPoint.html
docs/Body_getWorldPoint_1.html
docs/Body_getWorldVector.html
docs/Body_getWorldVector_1.html
docs/Body_getX.html
docs/Body_getX_1.html
docs/Body_getY.html
docs/Body_getY_1.html
docs/Body_isBullet.html
docs/Body_isBullet_1.html
docs/Body_isDynamic.html
docs/Body_isDynamic_1.html
docs/Body_isFrozen.html
docs/Body_isFrozen_1.html
docs/Body_isSleeping.html
docs/Body_isSleeping_1.html
docs/Body_isStatic.html
docs/Body_isStatic_1.html
docs/Body_setAllowSleep.html
docs/Body_setAllowSleep_1.html
docs/Body_setAngle.html
docs/Body_setAngle_1.html
docs/Body_setAngularDamping.html
docs/Body_setAngularDamping_1.html
docs/Body_setBullet.html
docs/Body_setBullet_1.html
docs/Body_setDamping.html
docs/Body_setDamping_1.html
docs/Body_setMass.html
docs/Body_setMassFromShapes.html
docs/Body_setMassFromShapes_1.html
docs/Body_setMass_1.html
docs/Body_setPosition.html
docs/Body_setPosition_1.html
docs/Body_setSleep.html
docs/Body_setSleep_1.html
docs/Body_setSpin.html
docs/Body_setSpin_1.html
docs/Body_setVelocity.html
docs/Body_setVelocity_1.html
docs/Body_setX.html
docs/Body_setX_1.html
docs/Body_setY.html
docs/Body_setY_1.html
docs/CircleShape.html
docs/CircleShape_destroy.html
docs/CircleShape_destroy_1.html
docs/CircleShape_getBoundingBox.html
docs/CircleShape_getBoundingBox_1.html
docs/CircleShape_getCategory.html
docs/CircleShape_getCategoryBits.html
docs/CircleShape_getCategoryBits_1.html
docs/CircleShape_getCategory_1.html
docs/CircleShape_getData.html
docs/CircleShape_getData_1.html
docs/CircleShape_getFriction.html
docs/CircleShape_getFriction_1.html
docs/CircleShape_getMask.html
docs/CircleShape_getMaskBits.html
docs/CircleShape_getMaskBits_1.html
docs/CircleShape_getMask_1.html
docs/CircleShape_getRadius.html
docs/CircleShape_getRadius_1.html
docs/CircleShape_getRestitution.html
docs/CircleShape_getRestitution_1.html
docs/CircleShape_getType.html
docs/CircleShape_getType_1.html
docs/CircleShape_isSensor.html
docs/CircleShape_isSensor_1.html
docs/CircleShape_setCategory.html
docs/CircleShape_setCategoryBits.html
docs/CircleShape_setCategoryBits_1.html
docs/CircleShape_setCategory_1.html
docs/CircleShape_setData.html
docs/CircleShape_setData_1.html
docs/CircleShape_setFriction.html
docs/CircleShape_setFriction_1.html
docs/CircleShape_setMask.html
docs/CircleShape_setMaskBits.html
docs/CircleShape_setMaskBits_1.html
docs/CircleShape_setMask_1.html
docs/CircleShape_setRestitution.html
docs/CircleShape_setRestitution_1.html
docs/CircleShape_setSensor.html
docs/CircleShape_setSensor_1.html
docs/CircleShape_testPoint.html
docs/CircleShape_testPoint_1.html
docs/CircleShape_testSegment.html
docs/CircleShape_testSegment_1.html
docs/Color.html
docs/Color_getAlpha.html
docs/Color_getAlpha_1.html
docs/Color_getBlue.html
docs/Color_getBlue_1.html
docs/Color_getGreen.html
docs/Color_getGreen_1.html
docs/Color_getRed.html
docs/Color_getRed_1.html
docs/Color_setAlpha.html
docs/Color_setAlpha_1.html
docs/Color_setBlue.html
docs/Color_setBlue_1.html
docs/Color_setGreen.html
docs/Color_setGreen_1.html
docs/Color_setRed.html
docs/Color_s
docs/Animation.html
docs/Animation_addFrame.html
docs/Animation_addFrame_1.html
docs/Animation_getCurrentFrame.html
docs/Animation_getCurrentFrame_1.html
docs/Animation_getHeight.html
docs/Animation_getHeight_1.html
docs/Animation_getSize.html
docs/Animation_getSize_1.html
docs/Animation_getSpeed.html
docs/Animation_getSpeed_1.html
docs/Animation_getWidth.html
docs/Animation_getWidth_1.html
docs/Animation_play.html
docs/Animation_play_1.html
docs/Animation_reset.html
docs/Animation_reset_1.html
docs/Animation_seek.html
docs/Animation_seek_1.html
docs/Animation_setCenter.html
docs/Animation_setCenter_1.html
docs/Animation_setDelay.html
docs/Animation_setDelay_1.html
docs/Animation_setMode.html
docs/Animation_setMode_1.html
docs/Animation_setSpeed.html
docs/Animation_setSpeed_1.html
docs/Animation_stop.html
docs/Animation_stop_1.html
docs/Animation_update.html
docs/Animation_update_1.html
docs/Body.html
docs/Body_applyForce.html
docs/Body_applyForce_1.html
docs/Body_applyForce_2.html
docs/Body_applyImpulse.html
docs/Body_applyImpulse_1.html
docs/Body_applyImpulse_2.html
docs/Body_applyTorque.html
docs/Body_applyTorque_1.html
docs/Body_destroy.html
docs/Body_destroy_1.html
docs/Body_getAngle.html
docs/Body_getAngle_1.html
docs/Body_getAngularDamping.html
docs/Body_getAngularDamping_1.html
docs/Body_getDamping.html
docs/Body_getDamping_1.html
docs/Body_getInertia.html
docs/Body_getInertia_1.html
docs/Body_getLocalCenter.html
docs/Body_getLocalCenter_1.html
docs/Body_getLocalPoint.html
docs/Body_getLocalPoint_1.html
docs/Body_getLocalVector.html
docs/Body_getLocalVector_1.html
docs/Body_getMass.html
docs/Body_getMass_1.html
docs/Body_getPosition.html
docs/Body_getPosition_1.html
docs/Body_getSpin.html
docs/Body_getSpin_1.html
docs/Body_getVelocity.html
docs/Body_getVelocityLocalPoint.html
docs/Body_getVelocityLocalPoint_1.html
docs/Body_getVelocityWorldPoint.html
docs/Body_getVelocityWorldPoint_1.html
docs/Body_getVelocity_1.html
docs/Body_getWorldCenter.html
docs/Body_getWorldCenter_1.html
docs/Body_getWorldPoint.html
docs/Body_getWorldPoint_1.html
docs/Body_getWorldVector.html
docs/Body_getWorldVector_1.html
docs/Body_getX.html
docs/Body_getX_1.html
docs/Body_getY.html
docs/Body_getY_1.html
docs/Body_isBullet.html
docs/Body_isBullet_1.html
docs/Body_isDynamic.html
docs/Body_isDynamic_1.html
docs/Body_isFrozen.html
docs/Body_isFrozen_1.html
docs/Body_isSleeping.html
docs/Body_isSleeping_1.html
docs/Body_isStatic.html
docs/Body_isStatic_1.html
docs/Body_setAllowSleep.html
docs/Body_setAllowSleep_1.html
docs/Body_setAngle.html
docs/Body_setAngle_1.html
docs/Body_setAngularDamping.html
docs/Body_setAngularDamping_1.html
docs/Body_setBullet.html
docs/Body_setBullet_1.html
docs/Body_setDamping.html
docs/Body_setDamping_1.html
docs/Body_setMass.html
docs/Body_setMassFromShapes.html
docs/Body_setMassFromShapes_1.html
docs/Body_setMass_1.html
docs/Body_setPosition.html
docs/Body_setPosition_1.html
docs/Body_setSleep.html
docs/Body_setSleep_1.html
docs/Body_setSpin.html
docs/Body_setSpin_1.html
docs/Body_setVelocity.html
docs/Body_setVelocity_1.html
docs/Body_setX.html
docs/Body_setX_1.html
docs/Body_setY.html
docs/Body_setY_1.html
docs/CircleShape.html
docs/CircleShape_destroy.html
docs/CircleShape_destroy_1.html
docs/CircleShape_getBoundingBox.html
docs/CircleShape_getBoundingBox_1.html
docs/CircleShape_getCategory.html
docs/CircleShape_getCategoryBits.html
docs/CircleShape_getCategoryBits_1.html
docs/CircleShape_getCategory_1.html
docs/CircleShape_getData.html
docs/CircleShape_getData_1.html
docs/CircleShape_getFriction.html
docs/CircleShape_getFriction_1.html
docs/CircleShape_getMask.html
docs/CircleShape_getMaskBits.html
docs/CircleShape_getMaskBits_1.html
docs/CircleShape_getMask_1.html
docs/CircleShape_getRadius.html
docs/CircleShape_getRadius_1.html
docs/CircleShape_getRestitution.html
docs/CircleShape_getRestitution_1.html
docs/CircleShape_getType.html
docs/CircleShape_getType_1.html
docs/CircleShape_isSensor.html
docs/CircleShape_isSensor_1.html
docs/CircleShape_setCategory.html
docs/CircleShape_setCategoryBits.html
docs/CircleShape_setCategoryBits_1.html
docs/CircleShape_setCategory_1.html
docs/CircleShape_setData.html
docs/CircleShape_setData_1.html
docs/CircleShape_setFriction.html
docs/CircleShape_setFriction_1.html
docs/CircleShape_setMask.html
docs/CircleShape_setMaskBits.html
docs/CircleShape_setMaskBits_1.html
docs/CircleShape_setMask_1.html
docs/CircleShape_setRestitution.html
docs/CircleShape_setRestitution_1.html
docs/CircleShape_setSensor.html
docs/CircleShape_setSensor_1.html
docs/CircleShape_testPoint.html
docs/CircleShape_testPoint_1.html
docs/CircleShape_testSegment.html
docs/CircleShape_testSegment_1.html
docs/Color.html
docs/Color_getAlpha.html
docs/Color_getAlpha_1.html
docs/Color_getBlue.html
docs/Color_getBlue_1.html
docs/Color_getGreen.html
docs/Color_getGreen_1.html
docs/Color_getRed.html
docs/Color_getRed_1.html
docs/Color_setAlpha.html
docs/Color_setAlpha_1.html
docs/Color_setBlue.html
docs/Color_setBlue_1.html
docs/Color_setGreen.html
docs/Color_setGreen_1.html
docs/Color_setRed.html
docs/Color_s
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