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文件名称:Glow

介绍说明--下载内容来自于网络,使用问题请自行百度

NVIDIA公司

Glow(泛光)效果的源代码,支持反锯齿

需要硬件支持DirectX 8的显卡-NVIDIA Glow (Pan) - The effect of source code, antialiasing support needed hardware support DirectX 8 cards
(系统自动生成,下载前可以参看下载内容)

下载文件列表

DEMOS/
DEMOS/Direct3D9/
DEMOS/Direct3D9/bin/
DEMOS/Direct3D9/bin/release/
DEMOS/Direct3D9/bin/release/Glow.exe
DEMOS/Direct3D9/inc/
DEMOS/Direct3D9/inc/shared/
DEMOS/Direct3D9/inc/shared/dxstdafx.h
DEMOS/Direct3D9/src/
DEMOS/Direct3D9/src/CompilePsh.bat
DEMOS/Direct3D9/src/CompileVsh.bat
DEMOS/Direct3D9/src/Glow/
DEMOS/Direct3D9/src/Glow/docs/
DEMOS/Direct3D9/src/Glow/docs/Glow.pdf
DEMOS/Direct3D9/src/Glow/docs/GlowDemo.txt
DEMOS/Direct3D9/src/Glow/docs/sshot_lg.png
DEMOS/Direct3D9/src/Glow/docs/sshot_md.png
DEMOS/Direct3D9/src/Glow/docs/sshot_sm.png
DEMOS/Direct3D9/src/Glow/Glow.sln
DEMOS/Direct3D9/src/Glow/Glow.vcproj
DEMOS/Direct3D9/src/Glow/GlowApp.cpp
DEMOS/Direct3D9/src/Glow/GlowApp.h
DEMOS/Direct3D9/src/Glow/GlowDemo.cpp
DEMOS/Direct3D9/src/Glow/GlowDemo.h
DEMOS/Direct3D9/src/Glow/GlowProfiles.cpp
DEMOS/Direct3D9/src/Glow/GlowProfiles.h
DEMOS/Direct3D9/src/Glow/GlowScene.cpp
DEMOS/Direct3D9/src/Glow/GlowScene.h
DEMOS/Direct3D9/src/Glow/GlowShaderCollection.cpp
DEMOS/Direct3D9/src/Glow/GlowShaderCollection.h
DEMOS/Direct3D9/src/Glow/nvafx.h
DEMOS/Direct3D9/src/Glow/nvidia.ico
DEMOS/Direct3D9/src/Glow/resource.h
DEMOS/Direct3D9/src/Glow/resource.rc
LIBS/
LIBS/inc/
LIBS/inc/DXUT/
LIBS/inc/DXUT/DXUT.h
LIBS/inc/DXUT/DXUTenum.h
LIBS/inc/DXUT/DXUTgui.h
LIBS/inc/DXUT/DXUTmesh.h
LIBS/inc/DXUT/DXUTmisc.h
LIBS/inc/DXUT/DXUTsettingsDlg.h
LIBS/inc/DXUT/DXUTSound.h
LIBS/inc/NV_D3DCommon/
LIBS/inc/NV_D3DCommon/NV_D3DCommon.h
LIBS/inc/NV_D3DCommon/NV_D3DCommonLibSelector.h
LIBS/inc/NV_D3DCommon/NV_D3DCommonTypes.h
LIBS/inc/NV_D3DMesh/
LIBS/inc/NV_D3DMesh/NV_D3DMesh.h
LIBS/inc/NV_D3DMesh/NV_D3DMeshLibSelector.h
LIBS/inc/NV_D3DMesh/NV_D3DMeshTypes.h
LIBS/inc/shared/
LIBS/inc/shared/GetFilePath.h
LIBS/inc/shared/nvFileSearch.h
LIBS/inc/shared/NV_Common.h
LIBS/inc/shared/NV_Error.h
LIBS/inc/shared/NV_StringFuncs.h
LIBS/lib/
LIBS/lib/debug/
LIBS/lib/debug/DXUT.lib
LIBS/lib/debug/NV_D3DCommonDX9U.lib
LIBS/lib/debug/NV_D3DMeshDX9U.lib
LIBS/lib/release/
LIBS/lib/release/DXUT.lib
LIBS/lib/release/NV_D3DCommonDX9U.lib
LIBS/lib/release/NV_D3DMeshDX9U.lib
LIBS/src/
LIBS/src/NV_D3DCommon/
LIBS/src/NV_D3DCommon/CommonFactory.h
LIBS/src/NV_D3DCommon/ConvolutionKernelFactory.h
LIBS/src/NV_D3DCommon/Counter.h
LIBS/src/NV_D3DCommon/D3DDeviceAndHWInfo.h
LIBS/src/NV_D3DCommon/D3DDeviceStateFactory.h
LIBS/src/NV_D3DCommon/D3DDeviceStates.h
LIBS/src/NV_D3DCommon/D3DGeometryStateBundle.h
LIBS/src/NV_D3DCommon/D3DStateBundle.h
LIBS/src/NV_D3DCommon/DxDiagNVUtil.h
LIBS/src/NV_D3DCommon/LagLocker.h
LIBS/src/NV_D3DCommon/LoadXFile.h
LIBS/src/NV_D3DCommon/LowPassFilter2D.h
LIBS/src/NV_D3DCommon/MatrixNode.h
LIBS/src/NV_D3DCommon/MinMaxAvg.h
LIBS/src/NV_D3DCommon/MouseUI.h
LIBS/src/NV_D3DCommon/NoiseGrid3D.h
LIBS/src/NV_D3DCommon/NV_D3DCommonDX9PCH.h
LIBS/src/NV_D3DCommon/PIDController.h
LIBS/src/NV_D3DCommon/Plot.h
LIBS/src/NV_D3DCommon/RenderTargetFactory.h
LIBS/src/NV_D3DCommon/RenderToTextureBase.h
LIBS/src/NV_D3DCommon/ShaderManager.h
LIBS/src/NV_D3DCommon/TextureDisplay2.h
LIBS/src/NV_D3DCommon/TextureFactory.h
LIBS/src/NV_D3DCommon/TGroup.h
LIBS/src/NV_D3DCommon/TimeInfo.h
LIBS/src/NV_D3DCommon/TrackRenderTargetTextures.h
LIBS/src/NV_D3DCommon/UtilityFunctions.h
LIBS/src/NV_D3DMesh/
LIBS/src/NV_D3DMesh/GeoIndexRing1Neighbors.h
LIBS/src/NV_D3DMesh/LoadPLYFile.h
LIBS/src/NV_D3DMesh/Mesh.h
LIBS/src/NV_D3DMesh/MeshBeingProcessed.h
LIBS/src/NV_D3DMesh/MeshGeoCreator.h
LIBS/src/NV_D3DMesh/MeshProcessor.h
LIBS/src/NV_D3DMesh/MeshSectionStitcher.h
LIBS/src/NV_D3DMesh/MeshVB.h
LIBS/src/NV_D3DMesh/MeshVBDot3.h
LIBS/src/NV_D3DMesh/MeshVBUtils.h
LIBS/src/NV_D3DMesh/MeshVertex.h
LIBS/src/NV_D3DMesh/MeshVertexDot3.h
LIBS/src/NV_D3DMesh/NormalsCalculator.h
LIBS/src/NV_D3DMesh/NV_D3DMeshDX9PCH.h
LIBS/src/NV_D3DMesh/QuadVB.h
LIBS/src/NV_D3DMesh/QuadVBVertex.h
LIBS/src/NV_D3DMesh/ShadowVolumemesh.h
LIBS/src/NV_D3DMesh/ShadowVolumeMeshVB.h
LIBS/src/NV_D3DMesh/TangentSpaceUtils.h
LIBS/src/NV_D3DMesh/WingedEdgeMesh.h
Media/
Media/programs/
Media/programs/D3D9_Glow/
Media/programs/D3D9_Glow/Add_16Samples_ps20.psh
Media/programs/D3D9_Glow/Add_2Samples_ps11.psh
Media/programs/D3D9_Glow/Add_4Samples_ps11.psh
Media/programs/D3D9_Glow/Add_6Samples_ps20.psh
Media/programs/D3D9_Glow/Add_8Samples_ps20.psh
Media/programs/D3D9_Glow/Constants.h
Media/programs/D3D9_Glow/DiffuseTex.psh
Media/programs/D3D9_Glow/DiffuseTex.vsh
Media/programs/D3D9_Glow/TexCoordOffset_2_vs11.vsh
Media/programs/D3D9_Glow/TexCoordOffset_4_vs11.vsh
Media/programs/D3D9_Glow/TexCoordOffset_6_vs20.vsh
Media/programs/D3D9_Glow/TexCoordOffset_8_vs20.vsh
Media/textures/
Media/textures/2d/
Media/textures/2d/d3d_set1/
Media/textures/2d/d3d_set1/Glow_01.dds
Tools/
Tools/bin/
Tools/bin/release/
Tools/bin/release/D3D9SDKAsm/
Tools/bin/release/D3D9SDKAsm/psa.exe
Tools/bin/release/D3D9SDKAsm/vsa.exe

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