文件名称:D3D9NormalMapping
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- 上传时间:2012-11-16
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文件大小:415.15kb
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已下载:0次
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// This demo implements tangent space normal mapping using a series of Direct3D
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
-// This demo implements tangent space normal mapping using a series of Direct3D
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
//
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
-// This demo implements tangent space normal mapping using a series of Direct3D
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
//
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下载文件列表
D3D9NormalMapping.vcproj
Content/
Content/Shaders/
Content/Shaders/normal_mapping.fx
Content/Textures/
Content/Textures/color_map.jpg
Content/Textures/credits.txt
Content/Textures/normal_map.jpg
D3D9NormalMapping.exe
main.cpp
D3D9NormalMapping.sln
Content/
Content/Shaders/
Content/Shaders/normal_mapping.fx
Content/Textures/
Content/Textures/color_map.jpg
Content/Textures/credits.txt
Content/Textures/normal_map.jpg
D3D9NormalMapping.exe
main.cpp
D3D9NormalMapping.sln
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